I'm a 2D animator working in games with a design background, bringing storytelling and a keen eye for detail to every project. I love learning, exploring new tools and styles, and crafting engaging experiences through motion. Alongside my in-house work, I freelance on a variety of animated projects, collaborating with teams to translate concepts into polished visuals, from stylized entertainment to product teasers.

Callan McGill

I'm a 2D animator working in games with a design background, bringing storytelling and a keen eye for detail to every project. I love learning, exploring new tools and styles, and crafting engaging experiences through motion. Alongside my in-house work, I freelance on a variety of animated projects, collaborating with teams to translate concepts into polished visuals, from stylized entertainment to product teasers.

Available to hire

I’m a 2D animator working in games with a design background, bringing storytelling and a keen eye for detail to every project. I love learning, exploring new tools and styles, and crafting engaging experiences through motion.

Alongside my in-house work, I freelance on a variety of animated projects, collaborating with teams to translate concepts into polished visuals, from stylized entertainment to product teasers.

See more

Work Experience

3D Artist at Sprout Studios
January 31, 2024 - January 31, 2024
Took point on an array of 3D motion design projects, ranging from full-length animations to short teasers. Worked directly with clients, developing creative solutions that both fit their needs and elevate existing styles. Specialized in projects involving high levels of storytelling and art direction, leading the story development process.
Animator & Motion Designer at Freelance
November 1, 2023 - November 21, 2025
Full-service animation production: from project planning to design & execution. Collaborated with internal design teams for feedback, ensuring prompt delivery. Produced work across a broad range of client use cases: from stylized entertainment pieces to grounded product teasers.
Character Animator at Either / Or Collective
February 1, 2025 - November 21, 2025
Lead animator on Give Up the Ghost, a point and click narrative RPG about a city at the end of the world. Responsible for storyboarding, rigging, and animating all game characters and well as some additional hand drawn 2D VFX. Worked directly with art director and programmers to integrate character rigs and animations into Unity.
3D Artist at Sprout Studios
June 1, 2022 - January 1, 2024
Led 3D motion design projects from full-length animations to short teasers; collaborated with clients to tailor creative solutions and elevate existing styles; specialized in storytelling-driven work and art direction, guiding the story development process.
Animator & Motion Designer at Self-Employed / Freelance
November 1, 2023 - Present
Delivered full-service animation production from planning to execution; partnered with internal design teams for feedback and timely delivery; produced work across a range of client use cases, from stylized entertainment pieces to grounded product teasers.
Character Animator at Either/Or Collective
February 1, 2025 - Present
Lead animator on Give Up the Ghost, a point-and-click narrative RPG; responsible for storyboarding, rigging, and animating all game characters and select 2D VFX; collaborated with art director and programmers to integrate rigs and animations into Unity.

Education

B.S. Industrial Design at Virginia Tech
January 11, 2030 - May 1, 2022
B.S. Industrial Design at Virginia Tech
January 11, 2030 - May 1, 2022

Qualifications

Toon Boom Ambassador
January 1, 2024 - November 21, 2025
Week 208 winner Buck U Back
January 1, 2023 - November 21, 2025
Materials and Design Lab Research Award
January 1, 2020 - December 31, 2021
Studio Achievement Book Award
January 1, 2020 - December 31, 2021

Industry Experience

Media & Entertainment, Gaming