I'm a highly focused, passionate sound designer who loves all things audio. I bring a multifaceted skill set from field recording to detailed audio editing, always approaching projects with precision and curiosity. I thrive both independently and as part of a team, and I pride myself on staying organized and delivering high-quality work under tight deadlines. Whether I'm working solo or with developers and fellow creatives, I stay collaborative and communicative, turning sound ideas into immersive experiences. I’m proficient with Logic Pro, Pro Tools, and industry tools, and I enjoy shaping audio to support storytelling across games, film, and media.

Callum Barr

I'm a highly focused, passionate sound designer who loves all things audio. I bring a multifaceted skill set from field recording to detailed audio editing, always approaching projects with precision and curiosity. I thrive both independently and as part of a team, and I pride myself on staying organized and delivering high-quality work under tight deadlines. Whether I'm working solo or with developers and fellow creatives, I stay collaborative and communicative, turning sound ideas into immersive experiences. I’m proficient with Logic Pro, Pro Tools, and industry tools, and I enjoy shaping audio to support storytelling across games, film, and media.

Available to hire

I’m a highly focused, passionate sound designer who loves all things audio. I bring a multifaceted skill set from field recording to detailed audio editing, always approaching projects with precision and curiosity. I thrive both independently and as part of a team, and I pride myself on staying organized and delivering high-quality work under tight deadlines.

Whether I’m working solo or with developers and fellow creatives, I stay collaborative and communicative, turning sound ideas into immersive experiences. I’m proficient with Logic Pro, Pro Tools, and industry tools, and I enjoy shaping audio to support storytelling across games, film, and media.

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Language

English
Fluent

Work Experience

Lead Sound Designer at Rebound Rivals
November 1, 2024 - October 11, 2025
Lead sound design for Rebound Rivals using Logic Pro; created and edited game audio with original sounds and libraries; tracked sound implementation in Excel; met tight deadlines.
Lead Sound Designer 2 at A Call to the Cinder Circus
June 1, 2024 - October 11, 2025
Collaborated with a colleague to create and implement audio; maintained track via a shared Excel sheet; held regular meetings with developers; used Soundly and original recordings to produce the audio.
Recording Engineer at University of Huddersfield (UOH)
May 1, 2025 - October 11, 2025
Facilitated recording sessions for ensembles including an 80+ piece Wind Orchestra; responsible for microphone setup/pack down, level checking, microphone placement, and ensuring space safety during recordings.
Lead Sound Designer at Rebound Rivals
November 1, 2024 - October 11, 2025
Used Logic Pro to create and edit game sounds, employing original recordings and sound libraries. Managed assets with Excel, tracked implementations, and met tight deadlines while collaborating with developers on audio direction.
Lead Sound Designer 2 at A Call to the Cinder Circus
June 1, 2024 - October 11, 2025
Collaborated to create and implement game audio, maintaining a shared asset log in Excel. Attended regular developer meetings to stay aligned with changes, utilizing Soundly and original recordings for audio production.
Recording Engineer at University of Huddersfield (UOH)
May 1, 2025 - October 11, 2025
Facilitated and engineered recordings for various ensembles, including an 80+ piece Wind Orchestra and Royal Yorkshire Regiment. Responsibilities included mic setup/pack down, level checks, mic placement, and ensuring recording space safety.

Education

Bachelor of Arts (Honours) in Music and Sound for Screen at University of Huddersfield
September 1, 2022 - July 1, 2025
First Class Honors
Music Performance and Songwriting (Triple Distinction Star) at Confetti Institute of Creative Technologies
January 1, 2019 - January 1, 2021
GCSEs at Hollygirt School
January 1, 2014 - January 1, 2019
6 subjects including Maths and English
MFA Sound Production for Film and Video Games at Thinkspace Education
September 8, 2025 - September 8, 2027
BA (Hons) Music and Sound for Screen at University of Huddersfield
January 1, 2022 - January 1, 2025
Music Performance and Songwriting at Confetti Institute of Creative Technologies
January 1, 2019 - January 1, 2021
GCSEs (including Maths and English) at Hollygirt School
January 1, 2014 - January 1, 2019

Qualifications

Pitstop Production Award for Game Audio
January 1, 2024 - October 11, 2025
Pitstop Production Award for Game Audio
January 1, 2024 - October 11, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet