I am a solution-oriented and self-motivated 3D artist with 5 years of experience building 3D models and animations to tell stories. I am highly skilled in traditional and digital art with 10+ years of experience, 3D modeling and UV unwrapping, and I thrive in remote collaborations to deliver polished assets using Blender, Maya, Substance Painter, Unreal Engine, Unity, and the Adobe Creative Suite.

Cami Ost

I am a solution-oriented and self-motivated 3D artist with 5 years of experience building 3D models and animations to tell stories. I am highly skilled in traditional and digital art with 10+ years of experience, 3D modeling and UV unwrapping, and I thrive in remote collaborations to deliver polished assets using Blender, Maya, Substance Painter, Unreal Engine, Unity, and the Adobe Creative Suite.

Available to hire

I am a solution-oriented and self-motivated 3D artist with 5 years of experience building 3D models and animations to tell stories.

I am highly skilled in traditional and digital art with 10+ years of experience, 3D modeling and UV unwrapping, and I thrive in remote collaborations to deliver polished assets using Blender, Maya, Substance Painter, Unreal Engine, Unity, and the Adobe Creative Suite.

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Language

English
Fluent

Work Experience

3D Character/ Environment Artist at Forbidden Kemono Studio
April 11, 2025 - January 1, 2026
Modeled realistic and optimized 3D assets with Blender; designed and painted physically based rendering (PBR) textures in Substance Painter and Photoshop; engaged in remote collaboration with digital platforms to maintain connection and apply feedback; illustrated orthographic model sheets.
Teacher Assistant at University of Idaho
January 5, 2024 - May 20, 2025
Built instructional tutorials for ZBrush and 3DS Max. Assisted troubleshooting software. Managed and mentored students. Provided technical and design feedback to student projects.
Music Video Producer and Animator at Harmful Harmony
August 26, 2024 - July 5, 2025
Created a 3D animated music video through Unreal Sequencer, Maya, and Adobe After Effects; Collaborated remotely with composer on audio; Managed workflows and production; Applied design and storytelling feedback from composer and capstone instructors.

Education

Bachelor of Science - Virtual Technology and Design at University of Idaho
January 1, 2020 - May 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education