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I’m a narrative designer, game writer, and QA tester with over three years of experience creating award-winning indie games. I contributed to Lander 23 and Dead Meat—the latter winning People’s Choice at Develop Brighton—and Punchdrunk’s latest acclaimed show. I’m skilled in character design, branching narrative, and Unreal Engine Blueprints.
Beyond games, I’ve spent years as a Game Master for TTRPG campaigns, crafting branching storylines that nurture vibrant communities and fan art. I thrive on turning narrative ideas into playable experiences and collaborating across artists, designers, and performers.
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