I'm a Computer Engineering graduate from EPITA with hands-on experience in software engineering, AI tooling, and game development. I enjoy turning ideas into reliable, polished software and love learning new tools to improve workflows. While studying in Vilnius on Erasmus, I built a solo Unity mobile game and contributed to group projects that automated testing and enhanced gameplay. I'm now seeking junior software roles in a professional environment.

Carl Van Hoorebeke

I'm a Computer Engineering graduate from EPITA with hands-on experience in software engineering, AI tooling, and game development. I enjoy turning ideas into reliable, polished software and love learning new tools to improve workflows. While studying in Vilnius on Erasmus, I built a solo Unity mobile game and contributed to group projects that automated testing and enhanced gameplay. I'm now seeking junior software roles in a professional environment.

Available to hire

I’m a Computer Engineering graduate from EPITA with hands-on experience in software engineering, AI tooling, and game development. I enjoy turning ideas into reliable, polished software and love learning new tools to improve workflows.

While studying in Vilnius on Erasmus, I built a solo Unity mobile game and contributed to group projects that automated testing and enhanced gameplay. I’m now seeking junior software roles in a professional environment.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Fluent
Arabic
Intermediate

Work Experience

AI Engineer Intern at Pot ech / OBSoft
January 1, 2025 - June 30, 2025
Built AI tooling and integrated embeddings & RAG to match user stories with functions. Automated test creation via CLI and Git hooks to improve workflow. Debugged and optimized gameplay and tooling pipelines, contributing to team efficiency.
Game Play Programmer at Personal Project – Zig Zag (mobile)
January 1, 2023 - December 31, 2024
Solo project recreating the Zig Zag game for mobile using Unity and C#. Implemented core gameplay, character movement, physics integration, and an in-game cosmetics shop with a focus on performance and responsiveness.
Group Project Contributor at Contact Group Project (3 contributors)
January 1, 2021 - December 31, 2022
Helped develop a microservice-based tool to auto-generate PHP unit tests from Symfony code. Integrated embeddings & RAG to match user stories with functions. Automated test creation via CLI & Git hooks to improve workflow. Reworked in-game cosmetics shop for performance and usability; debugged and optimized gameplay systems for stability.

Education

Engineer Degree in Computer Engineering at EPITA
January 1, 2019 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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