I am a seasoned and creative Concept Artist and Illustrator with over 15 years of experience bridging the gap between artistic vision and final product in the advertising and video game industries. Proficient in both digital and traditional art, I bring characters, worlds, and brands to life through compelling visual storytelling. My expertise spans character and environment design, 2D/3D illustration, and UI/UX creative support. I am highly skilled in the Adobe Creative Suite (Photoshop, Illustrator) and 3D modeling with Blender, allowing me to develop everything from intricate character sketches to game-ready assets and marketing materials.
With a strong background in advertising, I have developed storyboards for TV commercials (e.g., Cristal liquor campaign) and created branding for live events (e.g., ‘Guayaquil is Burning’ rock festival). I thrive in remote, collaborative environments and am adept at efficiently solving creative challenges, delivering high-quality assets aligned with project goals. Currently, I am seeking new remote opportunities where I can leverage my diverse skill set in concept art, illustration, and design to contribute to innovative projects in game development (PC, mobile, or tabletop), advertising, or entertainment.
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