I am a seasoned and creative Concept Artist and Illustrator with over 15 years of experience bridging the gap between artistic vision and final product in the advertising and video game industries. Proficient in both digital and traditional art, I bring characters, worlds, and brands to life through compelling visual storytelling. My expertise spans character and environment design, 2D/3D illustration, and UI/UX creative support. I am highly skilled in the Adobe Creative Suite (Photoshop, Illustrator) and 3D modeling with Blender, allowing me to develop everything from intricate character sketches to game-ready assets and marketing materials. With a strong background in advertising, I have developed storyboards for TV commercials (e.g., Cristal liquor campaign) and created branding for live events (e.g., 'Guayaquil is Burning' rock festival). I thrive in remote, collaborative environments and am adept at efficiently solving creative challenges, delivering high-quality assets aligned with project goals. Currently, I am seeking new remote opportunities where I can leverage my diverse skill set in concept art, illustration, and design to contribute to innovative projects in game development (PC, mobile, or tabletop), advertising, or entertainment.

Carlos Valarezo

I am a seasoned and creative Concept Artist and Illustrator with over 15 years of experience bridging the gap between artistic vision and final product in the advertising and video game industries. Proficient in both digital and traditional art, I bring characters, worlds, and brands to life through compelling visual storytelling. My expertise spans character and environment design, 2D/3D illustration, and UI/UX creative support. I am highly skilled in the Adobe Creative Suite (Photoshop, Illustrator) and 3D modeling with Blender, allowing me to develop everything from intricate character sketches to game-ready assets and marketing materials. With a strong background in advertising, I have developed storyboards for TV commercials (e.g., Cristal liquor campaign) and created branding for live events (e.g., 'Guayaquil is Burning' rock festival). I thrive in remote, collaborative environments and am adept at efficiently solving creative challenges, delivering high-quality assets aligned with project goals. Currently, I am seeking new remote opportunities where I can leverage my diverse skill set in concept art, illustration, and design to contribute to innovative projects in game development (PC, mobile, or tabletop), advertising, or entertainment.

Available to hire

I am a seasoned and creative Concept Artist and Illustrator with over 15 years of experience bridging the gap between artistic vision and final product in the advertising and video game industries. Proficient in both digital and traditional art, I bring characters, worlds, and brands to life through compelling visual storytelling. My expertise spans character and environment design, 2D/3D illustration, and UI/UX creative support. I am highly skilled in the Adobe Creative Suite (Photoshop, Illustrator) and 3D modeling with Blender, allowing me to develop everything from intricate character sketches to game-ready assets and marketing materials.

With a strong background in advertising, I have developed storyboards for TV commercials (e.g., Cristal liquor campaign) and created branding for live events (e.g., ‘Guayaquil is Burning’ rock festival). I thrive in remote, collaborative environments and am adept at efficiently solving creative challenges, delivering high-quality assets aligned with project goals. Currently, I am seeking new remote opportunities where I can leverage my diverse skill set in concept art, illustration, and design to contribute to innovative projects in game development (PC, mobile, or tabletop), advertising, or entertainment.

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Work Experience

Concept Artist & Illustrator (Contract) at RocketSnail
July 1, 2024 - Present
Developed 2D and 3D concept art and illustrations for characters, props, and environments for online games and digital toys. Executed graphic design tasks for marketing and in-game assets, ensuring visual consistency. Utilized Blender, Photoshop, and Illustrator to model, texture, and render assets for use in real-time engines. Collaborated with the creative team founded by one of the original creators of Club Penguin to define new IPs.
Concept Artist at Digital Daylight Enterprises
March 1, 2022 - Present
Led the illustration and design of characters, props, and assets for video game development projects. Provided creative support for UI/UX development, contributing to intuitive user interfaces. Worked closely with developers and art directors to ensure all assets met technical and artistic requirements.
Graphic Designer & Illustrator at WTFast
May 1, 2022 - August 31, 2025
Created engaging social media posts and web elements, enhancing online brand presence. Developed a complete avatar system for the company's app, increasing user engagement. Designed digital advertising materials and UI/UX elements for the application.
Graphic Designer & Illustrator at Freelance
March 1, 2022 - August 31, 2025
Delivered a wide range of creative services for clients, including logo design, branding, and illustration. Developed storyboards for TV commercials for major brands (e.g., Cristal liquor campaign). Designed promotional materials and branding for cultural events such as the 'Guayaquil is Burning' rock festival.
Instructor – Artistic Drawing & Advertising at IGAD Universitario
March 1, 2019 - August 31, 2025
Taught university-level courses in Artistic Drawing and Advertising. Developed and delivered a hands-on curriculum to build student skills in illustration and advertising concepts. Mentored students on portfolio creation for creative industry careers.
Graphic Designer at Matriflexo
December 1, 2016 - August 31, 2025
Conceptualized and designed consumer packaging for plastic and cardboard products. Managed creative process from initial sketches to print-ready artwork. Collaborated with production teams to ensure quality and feasibility.
Creative Designer & Art Director at Agencia Zen
September 1, 2016 - August 31, 2025
Directed the agency's creative and design department from concept to delivery. Established artistic direction and maintained high standards of visual quality across accounts.

Education

Bachelor of Arts in Advertising at Universidad Laica 'Vicente Rocafuerte de Guayaquil'
January 1, 2003 - January 1, 2011
Artistic Drawing, Oil & Acrylic Painting at Casa de la Cultura Núcleo Guayas
January 1, 2000 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment