I'm a story-driven 3D Character Animator with over 6 years of experience in TV series and game production. I focus on expressive character motion, performance, and storytelling through animation, bringing characters to life with thoughtful timing and acting. I'm proficient with Blender and Maya, and I have a basic understanding of Unreal Engine 5 for integration and testing. I'm passionate about continuous improvement and building efficient animation workflows that connect tools, teams, and gameplay.

CARLO RENATO MATULESY

I'm a story-driven 3D Character Animator with over 6 years of experience in TV series and game production. I focus on expressive character motion, performance, and storytelling through animation, bringing characters to life with thoughtful timing and acting. I'm proficient with Blender and Maya, and I have a basic understanding of Unreal Engine 5 for integration and testing. I'm passionate about continuous improvement and building efficient animation workflows that connect tools, teams, and gameplay.

Available to hire

I’m a story-driven 3D Character Animator with over 6 years of experience in TV series and game production. I focus on expressive character motion, performance, and storytelling through animation, bringing characters to life with thoughtful timing and acting.
I’m proficient with Blender and Maya, and I have a basic understanding of Unreal Engine 5 for integration and testing. I’m passionate about continuous improvement and building efficient animation workflows that connect tools, teams, and gameplay.

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Language

English
Beginner

Work Experience

3D Character Animator / Motion Capture Performer at RRG Studio
April 1, 2025 - October 1, 2025
Recorded and performed motion capture for NPC and player animations; cleaned up and refined mocap data in Unreal Engine 5; created a universal rig system in Blender shared by male and female NPCs; built basic animation controllers in Unreal for quick updates; collaborated with AI and gameplay teams to ensure natural animation flow.
3D Animator at Brandoville Studios (Indonesia)
March 1, 2023 - April 1, 2025
Focused on character animation for emotional and narrative-driven scenes; collaborated with animation leads to maintain series visual and motion style; delivered multiple finalized animation shots meeting Netflix production standards.
3D Animator at Brown Bag Films (Bali)
January 1, 2017 - February 1, 2023
Produced character animations for international children’s series; focused on acting, posing, and appeal to enhance storytelling; worked closely with supervisors to maintain consistency and quality.
3D Generalist at Tomo News / Apple Daily
January 1, 2014 - January 1, 2016
Produced fast-turnaround 3D animations for broadcast news; managed modeling, animation, and rendering under tight deadlines.

Education

Animation Major at SMK Mahanaim
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet