I'm Carlos NCT Valencia, a Senior/Principal Concept Artist with 15+ years shaping visuals for AAA games, film, and interactive media. I lead from early visual development to final assets, focusing on production-ready art and clear communication between art, design, and production teams. As a dedicated individual contributor, I solve visual and design problems, reduce iteration, and bridge art, design and production across international studios and publishers such as Nintendo, Activision, Ubisoft, Warner Bros., Netflix, and Konami—whether in-house or freelance.

Carlos NCT

I'm Carlos NCT Valencia, a Senior/Principal Concept Artist with 15+ years shaping visuals for AAA games, film, and interactive media. I lead from early visual development to final assets, focusing on production-ready art and clear communication between art, design, and production teams. As a dedicated individual contributor, I solve visual and design problems, reduce iteration, and bridge art, design and production across international studios and publishers such as Nintendo, Activision, Ubisoft, Warner Bros., Netflix, and Konami—whether in-house or freelance.

Available to hire

I’m Carlos NCT Valencia, a Senior/Principal Concept Artist with 15+ years shaping visuals for AAA games, film, and interactive media. I lead from early visual development to final assets, focusing on production-ready art and clear communication between art, design, and production teams.
As a dedicated individual contributor, I solve visual and design problems, reduce iteration, and bridge art, design and production across international studios and publishers such as Nintendo, Activision, Ubisoft, Warner Bros., Netflix, and Konami—whether in-house or freelance.

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Work Experience

Concept Artist / Designer at Freelance
November 1, 2021 - Present
Production-oriented concept art supporting gameplay, narrative and technical needs. Visual development and design problem-solving during pre-production and production. 2D/3D hybrid workflows to improve clarity and reduce iteration. Close collaboration with art directors, designers and production teams.
Lead Concept Artist at ELITE3D
September 1, 2019 - November 1, 2020
Production-oriented concept art supporting gameplay, narrative and technical needs. Visual development and design problem-solving during pre-production and production. 2D/3D hybrid workflows to improve clarity and reduce iteration. Close collaboration with art directors, designers and production teams.
Senior Concept Artist at ELITE3D
September 1, 2016 - September 1, 2019
Production-oriented concept art supporting gameplay, narrative and technical needs. Visual development and design problem-solving during pre-production and production. 2D/3D hybrid workflows to improve clarity and reduce iteration. Close collaboration with art directors, designers and production teams.
Artist & Game Designer at Quantum Goose
May 1, 2015 - September 1, 2019
Indie project work focusing on art direction and game design concepts, contributing to visual development and gameplay mechanics.
Concept Artist at LIGHTBOX ENTERTAINMENT
September 1, 2014 - May 1, 2015
Production-oriented concept art supporting gameplay, narrative and technical needs. Visual development and design problem-solving during pre-production and production. 2D/3D hybrid work flows to improve clarity and reduce iteration. Close collaboration with art directors, designers and production teams.
Concept Artist at MERCURY STEAM ENTERTAINMENT
November 1, 2011 - August 1, 2014
Production-oriented concept art supporting gameplay, narrative and technical needs. Visual development and design problem-solving during pre-production and production. 2D/3D hybrid work flows to improve clarity and reduce iteration. Close collaboration with art directors, designers and production teams.

Education

Fine Arts Degree – Illustration at Fine Art College of Valencia (UPV)
January 1, 2003 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet