My name is Carlos Santamaría, and I am a 3D designer and visualizer with a strong background in creating immersive and realistic environments. My journey began with a degree in 3D Design and Video Games, which sparked my passion for digital worlds and interactive spaces. From there, I continued to develop my skills in 3ds Max and V-Ray, which I initially learned on my own, and later expanded my expertise through a Master's in Unreal Engine. Over the last six years at DSquare Studio, I have worked on a wide range of projects, from hospitality spaces to residential interior design, always with a focus on detail, atmosphere, and storytelling through visualization. My experience includes realistic rendering, virtual tours, and cinematic walkthrough videos, tools that allow clients to step inside a project.

Carlos Santamaría

My name is Carlos Santamaría, and I am a 3D designer and visualizer with a strong background in creating immersive and realistic environments. My journey began with a degree in 3D Design and Video Games, which sparked my passion for digital worlds and interactive spaces. From there, I continued to develop my skills in 3ds Max and V-Ray, which I initially learned on my own, and later expanded my expertise through a Master's in Unreal Engine. Over the last six years at DSquare Studio, I have worked on a wide range of projects, from hospitality spaces to residential interior design, always with a focus on detail, atmosphere, and storytelling through visualization. My experience includes realistic rendering, virtual tours, and cinematic walkthrough videos, tools that allow clients to step inside a project.

Available to hire

My name is Carlos Santamaría, and I am a 3D designer and visualizer with a strong background in creating immersive and realistic environments. My journey began with a degree in 3D Design and Video Games, which sparked my passion for digital worlds and interactive spaces. From there, I continued to develop my skills in 3ds Max and V-Ray, which I initially learned on my own, and later expanded my expertise through a Master’s in Unreal Engine.
Over the last six years at DSquare Studio, I have worked on a wide range of projects, from hospitality spaces to residential interior design, always with a focus on detail, atmosphere, and storytelling through visualization. My experience includes realistic rendering, virtual tours, and cinematic walkthrough videos, tools that allow clients to step inside a project.

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Language

Spanish; Castilian
Fluent
French
Fluent
English
Intermediate

Work Experience

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Education

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Qualifications

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    uniE608 Interactive Archviz Environment Unreal engine 5
    Interactive real-time architectural experience developed from the same interior renovation project, transforming the space into an immersive virtual walkthrough. Conceived as a game-like environment — similar to a life-simulation experience in architecture — the project allows users to freely explore the full interior in real time. Beyond the visual development of the space, I designed and implemented the complete UI/UX system, including custom interfaces, interactive buttons, and user-driven navigation mechanics. The experience enables interaction with furniture and spatial elements, creating a dynamic and intuitive way to engage with the design. Built in Unreal Engine, the project supports both desktop navigation and full virtual reality integration, allowing users to wear VR headsets and move through the environment as if physically present. The result is a fusion of architectural visualization and interactive design, blending archviz, game development principles, and immersive technology into a cohesive digital experience.
    uniE608 PUROARCHVIZPROJECT
    Artistic architectural visualization video showcasing a complete interior renovation project, developed according to the client’s aesthetic and functional decisions. The proposal fully respects the client’s selection of furniture, color palette, materials, and decorative elements, integrating each component into a coherent and visually balanced narrative. The project was created in Unreal Engine, leveraging its real-time rendering capabilities to achieve realistic lighting, immersive atmospheres, and a strong sense of spatial depth. Editing and post-production were completed in Adobe Premiere, where pacing, scene transitions, and overall rhythm were carefully crafted to enhance the artistic intention of the walkthrough. The final result is an archviz piece that combines technical precision with visual sensitivity, transforming an interior design project into a dynamic and engaging visual experience.

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