I’m a 3D character animator and cinematic storyteller with strong acting-based performance skills, grounded in body mechanics and compelling timing. I adapt quickly to direction and feedback, creating believable, polished character performances for film, television, and video games. My workflow balances block-in and refinement to deliver high-quality results in deadline-driven production environments, while staying collaborative with directors and technical teams.
I’ve built expertise across Autodesk Maya, MotionBuilder, and Unreal Engine, with a focus on professional integration into established studio pipelines. I’m also trained at a master’s level in 3D character animation for film and video games, supported by advanced acting studies to bring emotional depth to every shot. Whether freelancing or working within long-term contracts, I’m committed to sustaining creative excellence with reliable, production-ready animation.
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