I’m a 3D character animator and cinematic storyteller with strong acting-based performance skills, grounded in body mechanics and compelling timing. I adapt quickly to direction and feedback, creating believable, polished character performances for film, television, and video games. My workflow balances block-in and refinement to deliver high-quality results in deadline-driven production environments, while staying collaborative with directors and technical teams. I’ve built expertise across Autodesk Maya, MotionBuilder, and Unreal Engine, with a focus on professional integration into established studio pipelines. I’m also trained at a master’s level in 3D character animation for film and video games, supported by advanced acting studies to bring emotional depth to every shot. Whether freelancing or working within long-term contracts, I’m committed to sustaining creative excellence with reliable, production-ready animation.…

Carlos Muñoz Wolff

I’m a 3D character animator and cinematic storyteller with strong acting-based performance skills, grounded in body mechanics and compelling timing. I adapt quickly to direction and feedback, creating believable, polished character performances for film, television, and video games. My workflow balances block-in and refinement to deliver high-quality results in deadline-driven production environments, while staying collaborative with directors and technical teams. I’ve built expertise across Autodesk Maya, MotionBuilder, and Unreal Engine, with a focus on professional integration into established studio pipelines. I’m also trained at a master’s level in 3D character animation for film and video games, supported by advanced acting studies to bring emotional depth to every shot. Whether freelancing or working within long-term contracts, I’m committed to sustaining creative excellence with reliable, production-ready animation.…

Available to hire

I’m a 3D character animator and cinematic storyteller with strong acting-based performance skills, grounded in body mechanics and compelling timing. I adapt quickly to direction and feedback, creating believable, polished character performances for film, television, and video games. My workflow balances block-in and refinement to deliver high-quality results in deadline-driven production environments, while staying collaborative with directors and technical teams.

I’ve built expertise across Autodesk Maya, MotionBuilder, and Unreal Engine, with a focus on professional integration into established studio pipelines. I’m also trained at a master’s level in 3D character animation for film and video games, supported by advanced acting studies to bring emotional depth to every shot. Whether freelancing or working within long-term contracts, I’m committed to sustaining creative excellence with reliable, production-ready animation.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Animator / Character Animator at Mercury Steam
April 1, 2024 - March 1, 2026
Performance-driven 3D character animation work in a production environment, collaborating with directors and technical teams to deliver polished character acting and cinematics. Focus on believable body mechanics, timing, and emotion for game and cinematic shots.
Senior Animator at Vermila Studios
April 1, 2024 - November 27, 2025
Senior level animator supporting animation pipeline; applied techniques across multiple projects.
Cinematic Animator at Bliss Pictures Mercury Studio
March 1, 2024 - March 1, 2024
Cinematic animation for film sequences; produced motion graphics; collaborated with directors.
Freelance Animator / Character Animator at Bluezoos Studios
October 1, 2023 - March 1, 2024
Freelance character animation contributions for studio projects, emphasizing cinematic storytelling, acting authenticity, and consistent animation polish.
Freelance Animator at Passion Pictures
September 1, 2023 - September 1, 2023
Freelance animation on various projects; updated reel; collaborated with editors.
Freelance Animator / Character Animator at Bliss Pictures
August 1, 2023 - September 1, 2025
Freelance character animation support, adapting to creative direction and integrating work into production workflows while maintaining high-quality, deadline-ready results.
Freelance Animator at AnimagraD Studios
July 1, 2023 - July 1, 2023
Animation work aligned with production pipelines, incorporating feedback and delivering refined animation for film/TV/game-style outputs.
Character Animator at Animagrad Studios
May 1, 2023 - May 1, 2023
Character animation for feature/TV projects; collaborated with directors; contributed to animation pipelines.
Animator / Junior Character Animator at Axis Studios
April 1, 2023 - May 1, 2022
Junior character animation role focused on developing acting-based performance, shot work (blocking to polish), and teamwork within an animation production process.
Freelance Animator at Passion Pictures
May 1, 2022 - May 1, 2022
Freelance animation on various projects; remote collaboration; delivered sequences on deadline.
Animator at HamPas Studios
April 1, 2022 - May 1, 2023
Additional freelance animation experience supporting production timelines and creative feedback cycles, focused on performance and cinematic results.
Mid Animator / Character Animator at VermilA Studios
March 1, 2022 - May 1, 2022
Character animation work with emphasis on performance quality, body mechanics, and cinematics within studio production constraints.
Character Animator at Blue Zoo Studios
March 1, 2022 - March 1, 2022
Character animation for multiple projects, collaborating with directors and teams to deliver high-quality animation assets.
Animator / Junior Character Animator at Axis Studios
March 1, 2021 - March 1, 2022
Further junior animation support across shot work, focusing on character authenticity and animation polish under production guidance.
Freelance Animator at HamPas Studios
March 1, 2020 - March 1, 2022
Freelance animation role supporting shot-based character storytelling and maintaining production-ready polish.

Education

Add your educational history here.

Qualifications

Master's Degree in 3D Character Animation for Film and Video Games
January 1, 2018 - January 1, 2019
Master’s Degree (3D Character Animation for Film and Video Games)
January 11, 2030 - September 27, 2026
Advanced Acting for Animators Programme
January 11, 2030 - September 27, 2026
Photoshop
January 11, 2030 - September 27, 2026
Adobe Premiere
January 11, 2030 - September 27, 2026
After Effects
January 11, 2030 - September 27, 2026
MotionBuilder
January 11, 2030 - September 27, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services
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