I am a composer, audio designer, and musician based in Montréal, with a passion for creating immersive sound experiences for video games. I have led audio projects from concept through final integration, designing sound, composing music, and building interactive systems with Wwise in Unity and Unreal Engine. My musical background spans electronic, pop, orchestral, jazz, and traditional styles, and I enjoy collaborating closely with programmers, producers, composers, and multidisciplinary teams. Alongside my game audio work, I have been writing, performing, and producing music since 2008. I bring hands-on experience in studio recording, sound editing, mixing, virtual instruments, live performance, band management, and production organization. I am comfortable taking ownership of audio pipelines, mentoring team members, managing client relationships, and shaping cohesive audio experiences from the first creative idea to the finished project.…

Carlyne Poizeau

I am a composer, audio designer, and musician based in Montréal, with a passion for creating immersive sound experiences for video games. I have led audio projects from concept through final integration, designing sound, composing music, and building interactive systems with Wwise in Unity and Unreal Engine. My musical background spans electronic, pop, orchestral, jazz, and traditional styles, and I enjoy collaborating closely with programmers, producers, composers, and multidisciplinary teams. Alongside my game audio work, I have been writing, performing, and producing music since 2008. I bring hands-on experience in studio recording, sound editing, mixing, virtual instruments, live performance, band management, and production organization. I am comfortable taking ownership of audio pipelines, mentoring team members, managing client relationships, and shaping cohesive audio experiences from the first creative idea to the finished project.…

Available to hire

I am a composer, audio designer, and musician based in Montréal, with a passion for creating immersive sound experiences for video games. I have led audio projects from concept through final integration, designing sound, composing music, and building interactive systems with Wwise in Unity and Unreal Engine. My musical background spans electronic, pop, orchestral, jazz, and traditional styles, and I enjoy collaborating closely with programmers, producers, composers, and multidisciplinary teams.

Alongside my game audio work, I have been writing, performing, and producing music since 2008. I bring hands-on experience in studio recording, sound editing, mixing, virtual instruments, live performance, band management, and production organization. I am comfortable taking ownership of audio pipelines, mentoring team members, managing client relationships, and shaping cohesive audio experiences from the first creative idea to the finished project.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Fluent

Work Experience

Audio Designer at SIDE (formerly Vibe Avenue)
October 1, 2022 - Present
Lead audio design for projects at SIDE, continuing end-to-end audio pipeline development (concept to integration) and collaboration with cross-functional teams; maintain and improve audio workflows using Wwise, Unity, Unreal Engine; manage client communications and deliverables; oversee audio assets and ensure coherence with project timelines.
Lead Audio Designer (Freelance) at Freelance / Self-employed
July 1, 2016 - September 30, 2022
Lead Audio Designer on selected projects, overseeing the full audio pipeline from concept to final integration. Specialized in audio implementation using Wwise (interactive music systems, RTPCs, and performance optimization); collaborated with programmers and producers to ensure seamless integration with Unity and Unreal Engine; managed client relationships and production meetings with multidisciplinary teams; planned and tracked audio deliverables, aligning with deadlines and milestones; supervised audio tasks and reviewed deliverables; composed original music in diverse styles (electronic, pop, orchestral, jazz, traditional, etc.); proficient in DAWs and software (Cubase, Reaper, Wwise; including live sampling and sound design). Also contributed to projects such as Squid Game VR (Sandbox) and other game/audio initiatives.

Education

College Diploma (DEC) at Cégep du Vieux Montréal
January 1, 2018 - January 1, 2021
Graduate Diploma in Film Music at Université du Québec à Montréal
January 11, 2030 - January 1, 2016
Bachelor’s Degree in Music and Musicology at Université de Bourgogne (France) & University of Nicosia (Cyprus)
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services