I am a composer, audio designer, and musician based in Montréal, with a passion for creating immersive sound experiences for video games. I have led audio projects from concept through final integration, designing sound, composing music, and building interactive systems with Wwise in Unity and Unreal Engine. My musical background spans electronic, pop, orchestral, jazz, and traditional styles, and I enjoy collaborating closely with programmers, producers, composers, and multidisciplinary teams.
Alongside my game audio work, I have been writing, performing, and producing music since 2008. I bring hands-on experience in studio recording, sound editing, mixing, virtual instruments, live performance, band management, and production organization. I am comfortable taking ownership of audio pipelines, mentoring team members, managing client relationships, and shaping cohesive audio experiences from the first creative idea to the finished project.
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