Passionate Computer Science student determined to build a career in programming, with experience across game development, IT support, and teaching. I bring strong adaptability, teamwork, and work ethic shaped by living and working in Italy until age 18. I enjoy building clean, scalable systems—whether in Unreal Engine, Unity, Roblox, or backend services, while collaborating with clients, optimizing performance, and continuously learning through hands-on projects, volunteering, and internships.

Carp Marcel

Passionate Computer Science student determined to build a career in programming, with experience across game development, IT support, and teaching. I bring strong adaptability, teamwork, and work ethic shaped by living and working in Italy until age 18. I enjoy building clean, scalable systems—whether in Unreal Engine, Unity, Roblox, or backend services, while collaborating with clients, optimizing performance, and continuously learning through hands-on projects, volunteering, and internships.

Available to hire

Passionate Computer Science student determined to build a career in programming, with experience across game development, IT support, and teaching. I bring strong adaptability, teamwork, and work ethic shaped by living and working in Italy until age 18.

I enjoy building clean, scalable systems—whether in Unreal Engine, Unity, Roblox, or backend services, while collaborating with clients, optimizing performance, and continuously learning through hands-on projects, volunteering, and internships.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

Language

Work Experience

Game Developer (Unreal Engine - C++) at Ex-Machina
March 1, 2026 - Present
Developed gameplay systems and core mechanics using Unreal Engine with Blueprints and C++. Contributed to VR experiences and AAA-style projects including character systems, animations, UI widgets, and core gameplay loops. Collaborated with clients in regular calls to define requirements and present progress. Used Perforce and Git for version control. Optimized performance using Unreal Insights to identify bottlenecks and improve efficiency. Applied OOP principles to write maintainable, scalable code and strengthened problem-solving through iterative prototyping, debugging, and feature refinement in a fast-paced environment.
Elementary Programming Skills Instructor
September 1, 2025 - Present
Taught children programming fundamentals, introducing Python and Roblox Studio. Guided students through engaging lessons to build interactive games, develop problem-solving skills, and understand core coding concepts.

Education

Master of Science in Artificial Intelligence at University of Bucharest - Faculty of Mathematics and Computer Science
January 1, 2025 - January 1, 2025
Computer Science (Bachelor's) at “Alexandru Ioan Cuza” University – Iași
January 1, 2021 - December 31, 2024
Intensive mathematics and computer science (High School) at “Dimitrie Cantemir” Theoretical High School – Iasi
January 1, 2017 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Computers & Electronics, Professional Services