I’m a dedicated 3D artist with six years of experience, focusing on Autodesk Maya for animation, modeling, texturing, and UV unwrapping. I value teamwork, meet tight deadlines, and have trained under industry professionals to adopt standardized production practices.
I’ve created four original short animations, produced freelance 3D art for ads and personal projects, and collaborated with RTIC Outdoors to model drinkware for in-store campaigns. I also enjoy hands-on crafts like glassblowing and sculpture, which keeps my artistic perspective diverse and adaptable.
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Created custom character model, fully rigged and animated in a short showcase video.
This animation was created for Blockhouse as a work trial for a position on their animation team. I did not receive the role, but I believe that this animation showcases an interesting art style using minimal shadows and 2D face on a 3D character.
This project is my largest work as of 2024. This was a senior project created before graduation, and was exhibited at the Urban Arts space in Columbus, Ohio. This animation focuses on several aspects of my previous works, utilizing 5 custom made characters and several custom props and weapons. This animation uses purchased assets as well to assist with background creation.
This project was the third in a series of animations I decided to complete during school. This project focused on having more dynamic character interactions, and incorporating vehicles. I created a rig for each vehicle as well as the characters. This is the first project where I purchased assets to assist in the background of the animation.
This project was a follow up to Agent 001, and started my interest in world building and storytelling. This project was created in 2022 in another class at Ohio State. I decided to use a first person perspective as an experiment into visual storytelling. The scene was modeled, textured, and lit from scratch. I also modeled and rigged both characters.
This project was created in 2021 as a part of my first high level 3D artwork course. I modeled and rigged the main character for class, and the completed the animation as a final project. I modeled, textured, and lit the entire scene from scratch.
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