Available to hire
Hi, I’m Jean Carlo Leal Delfino, a passionate Unity game developer with hands-on experience improving game mechanics, optimizing performance, and implementing engaging features. I’ve worked on a variety of mobile and roguelike games, focusing on creating smooth user experiences and efficient game systems.
I enjoy collaborating with teams to bring educational and entertaining games to life, and I’m always eager to learn new skills and technologies to make an even bigger impact. If you need someone reliable and enthusiastic about game development, I’d love to connect!
Language
Amharic
Intermediate
Javanese
Intermediate
Work Experience
Unity game developer at Pixodust Games, São Paulo, SP
May 1, 2024 - April 1, 2025Improved the Medieval Merge mobile game by optimizing dependency injections with VContainer resulting in a 90% reduction in loading time. Implemented new LiveOps events and automated the legacy events calendar. Enhanced game mechanics for monetization features such as bundle triggers, bubble triggers, energy purchases, and event pass purchases. Led UI versioning for A/B testing using Firebase remote config, improved the item trading system, and optimized app size by 20%. Developed new and improved tutorials as well as a simple party system that tracks the player throughout the map.
Unity game developer at Prota Games, São Paulo, SP
August 1, 2022 - December 1, 2023Developed systems for upgrades, attributes, and entity effects akin to RPGs for an action roguelike game. Created enemy and pet behaviors and a system for modifiers on projectiles and weapons inspired by Enter the Gungeon. Worked on a hyper casual game and improved ad-related systems. Designed UI and mechanics for Roblox games and developed NPC behavior essential for the main flow of an idle game. Built quest and tutorial systems and optimized visuals and physics using UnityLogCat and Profiler.
Unity game development on a scholarship program at EIC, São Carlos, SP
November 1, 2021 - November 1, 2022Collaborated with other scholars to develop a biology educational game based on an old flash game and a board game design. Responsible for UI development, animations (using Animator and tweens), menu transitions, and minigames. Acted as liaison between developers and educational supervisors to ensure project adaptations met educational requirements.
Unity game developer at Pixodust Games
May 1, 2024 - April 1, 2025Improved Medieval Merge, a merge-two game for mobile, with significant enhancements in dependency injections using VContainer, reducing loading time by 90%. Implemented new LiveOps events and automation, optimized game mechanics to boost monetization, and improved the item trading system. Optimized the app size by 20% and developed new and improved tutorials. Created a simple party system that follows the player on the map.
Unity game developer at Prota Games
August 1, 2022 - December 1, 2023Developed systems for upgrades, attributes, and entity effects for an action roguelike game, as well as enemy and pet behaviors and projectile/weapon modifiers. Contributed to hyper casual game development, ads systems, and Roblox UI/mechanics. Created NPC behavior for idle game flows and quest/tutorial systems, optimizing visuals and physics using UnityLogCat and Profiler.
Unity game developer on a scholarship program at EIC
November 1, 2021 - November 1, 2022Collaborated on the development of a biology educational game based on an old flash and board game. Created UI, animations, menu transitions, and minigames using Animator and tweens. Acted as a communication link between the development team and educational supervisors to adapt ideas for educational efficacy.
Education
Bachelor’s Degree at São Paulo University - São Carlos, SP.
January 1, 2019 - January 1, 2024Bachelor’s Degree at São Paulo University - São Carlos, SP
January 1, 2019 - January 1, 2024Qualifications
Industry Experience
Gaming, Education, Software & Internet
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