I'm a creative and technically skilled digital artist and game designer with a passion for immersive worlds and interactive experiences. With over five years of experience in 2D and 3D asset creation, I thrive at the intersection of concept art, prototyping, and visual storytelling. I'm trained in Maya, ZBrush, Blender, Unreal Engine, and Adobe Creative Suite, and I excel at collaborating with teams to craft game art, environments, and characters that resonate with players. I'm seeking opportunities in game art, environment design, and character modeling within a forward-thinking studio.

Cameron Baham

I'm a creative and technically skilled digital artist and game designer with a passion for immersive worlds and interactive experiences. With over five years of experience in 2D and 3D asset creation, I thrive at the intersection of concept art, prototyping, and visual storytelling. I'm trained in Maya, ZBrush, Blender, Unreal Engine, and Adobe Creative Suite, and I excel at collaborating with teams to craft game art, environments, and characters that resonate with players. I'm seeking opportunities in game art, environment design, and character modeling within a forward-thinking studio.

Available to hire

I’m a creative and technically skilled digital artist and game designer with a passion for immersive worlds and interactive experiences. With over five years of experience in 2D and 3D asset creation, I thrive at the intersection of concept art, prototyping, and visual storytelling.

I’m trained in Maya, ZBrush, Blender, Unreal Engine, and Adobe Creative Suite, and I excel at collaborating with teams to craft game art, environments, and characters that resonate with players. I’m seeking opportunities in game art, environment design, and character modeling within a forward-thinking studio.

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Language

English
Fluent

Work Experience

Freelance Game Artist / Illustrator / Video Editor at Self-employed
January 1, 2018 - Present
Designed and delivered game-ready assets including characters, props, and environments. Collaborated with indie developers and creative teams on concept art, UI elements, and promotional visuals. Managed project timelines, client communications, and virtual presentations. Produced trailers and gameplay footage using Premiere Pro and DaVinci Resolve.
Mentor & Alumni at FTC/FRC Robotics League
January 1, 2018 - Present
Designed, built, and programmed competitive robots, applying engineering and design principles transferable to game mechanics. Mentored youth in STEM and creative problem-solving, fostering teamwork and iterative design. Assisted in building practice fields and competition setups, emphasizing spatial design and technical precision.
Certified Special Needs Bus Assistant at Houston Independent School District
January 1, 2020 - January 1, 2025
Ensured safe transportation and communication with diverse stakeholders. Demonstrated reliability, discipline, and responsibility—qualities that translate to collaborative studio environments.

Education

Art for 2D Games at Houston Community College – West Loop Campus
August 1, 2022 - December 1, 2022
Introduction to 3D Game Modeling with Maya at Houston Community College – West Loop Campus
January 11, 2021 - December 30, 2025
Character Sculpting with ZBrush at Houston Community College – West Loop Campus
January 11, 2030 - December 30, 2025
Digital Gaming & 3D Modeling Coursework at Houston Community College – West Loop Campus
January 11, 2030 - December 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education
    paper 3D Model Kitchen
    Here is the Model of the Kitchen that I created
    uniE621 Kitchen Scene Two
    The second part of the kitchen scene I crafted
    uniE621 Kitchen Scene One
    One part of a kitchen scene I crafted from scratch using Maya illustrator 3D_model Maya
    uniE621 Living Room Scene
    One part of a scene where I designed a living room with a couch, table, love seat, television and it's stand