I'm a recent graduate specializing in 3D character art, with a strong passion for creativity and game development. My portfolio reflects my attention to detail, artistic sense, and adaptability across different industry tools. Beyond my studies, I've worked on both freelance and professional projects where I collaborated with teams, met deadlines, and delivered high-quality results. I stay active in the game industry through game jams and creative communities, always looking for ways to push my skills and grow as an artist.

Nick Girnet

I'm a recent graduate specializing in 3D character art, with a strong passion for creativity and game development. My portfolio reflects my attention to detail, artistic sense, and adaptability across different industry tools. Beyond my studies, I've worked on both freelance and professional projects where I collaborated with teams, met deadlines, and delivered high-quality results. I stay active in the game industry through game jams and creative communities, always looking for ways to push my skills and grow as an artist.

Available to hire

I’m a recent graduate specializing in 3D character art, with a strong passion for creativity and game development. My portfolio reflects my attention to detail, artistic sense, and adaptability across different industry tools.

Beyond my studies, I’ve worked on both freelance and professional projects where I collaborated with teams, met deadlines, and delivered high-quality results. I stay active in the game industry through game jams and creative communities, always looking for ways to push my skills and grow as an artist.

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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent

Work Experience

3D Character Artist at Artking
January 1, 2025 - July 1, 2025
Created 3D game ready stylised main characters for Artking project.
3D Character Artist at Dreamland Journey (University Project)
July 1, 2023 - September 5, 2025
Modeled, textured and rigged two primary characters; implemented the characters within the game engine; developed promotional material.
3D Generalist at ImproVive
February 1, 2024 - September 5, 2025
Design, develop and implement Reallusion characters for VR solutions; optimize assets to reduce performance costs; create realistic 4K textures in Substance Painter; create props for an architectural display environment.
3D Generalist at ImproVive
February 1, 2024 - September 5, 2025
Design, develop and implement realistic characters for VR solutions. Optimization and refining of previously made assets to be less performance heavy. Creating realistic 4K textures in Substance Painter. Creating props for an architectural display environment.
3D Generalist, Illustrator at Barn Brawl (University Project)
May 1, 2023 - September 5, 2025
Created a stylized environment tailored to the AR game. Illustrated promotional splash art. Built textures using Substance Designer.
3D Character Artist at Dreamland Journey (University Project)
July 1, 2023 - September 5, 2025
Modeled, textured and rigged two primary characters. Implemented the characters within the game engine. Developed promotional material.

Education

3D Character Artist (Bachelor) at Saxion University Enschede, Netherlands
September 1, 2021 - June 1, 2025
3D Character Artist at Saxion University Enschede, Netherlands
September 1, 2021 - June 1, 2025
ArtKing – 3D Character Artist at ArtKing
February 1, 2025 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet