Cem Duzel is a 3D Environment Artist and MA Game Art graduate from Escape Studios, specialising in real-time environment creation for games. His work focuses on building immersive, story-driven worlds through modular design, environment storytelling, and atmospheric lighting in Unreal Engine 5.
With experience across the full asset creation pipeline including modelling, sculpting, texturing, material creation, and in-engine implementation.
Cem combines artistic creativity with a strong understanding of real-time workflows and optimisation. Alongside environment art, he has experience creating real-time visual effects using Niagara and Blueprint systems, helping bring interactive worlds to life.
Passionate about world-building and visual storytelling, Cem is particularly interested in creating memorable environments that enhance gameplay and player immersion.
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