I am a multidisciplinary game designer specializing in systems and economy design, UI/UX, and sound design. I craft balanced gameplay economies and intuitive interfaces that harmonize with adaptive sound and music. I combine analytical problem-solving with creative direction to craft immersive, player-centered experiences that are engaging and cohesive.

Cesar Prado Game Designer

I am a multidisciplinary game designer specializing in systems and economy design, UI/UX, and sound design. I craft balanced gameplay economies and intuitive interfaces that harmonize with adaptive sound and music. I combine analytical problem-solving with creative direction to craft immersive, player-centered experiences that are engaging and cohesive.

Available to hire

I am a multidisciplinary game designer specializing in systems and economy design, UI/UX, and sound design. I craft balanced gameplay economies and intuitive interfaces that harmonize with adaptive sound and music. I combine analytical problem-solving with creative direction to craft immersive, player-centered experiences that are engaging and cohesive.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Advanced
German
Beginner
Russian
Beginner
Portuguese
Beginner

Work Experience

Level & Experience Designer, QA Analyst at SUOT Experiences
June 1, 2025 - June 1, 2025
Designed player experiences based on the company's goals. Placed and arranged assets to create visually cohesive, engaging levels. Tested and refined level flow.
Lead Designer, UI/UX, Economy Design, System Design, Music, SFX, QA Analyst at Cloudwander - Hortensia Studios
September 1, 2025 - November 11, 2025
Designed responsive interfaces & UI prototypes. Designed resource management and economy oriented toward user retention. Created audio assets.
Lead Designer, Level Design, System Design, QA Analyst, Music, SFX at Crashed - Bober Studios
February 1, 2025 - February 1, 2025
Led level design and system design efforts, ensured QA processes, and contributed music and sound effects.
Art Direction, 2D Animation, Production, QA Analyst, Music, SFX at Aquatic Fwenzy - Fwens Studio
June 1, 2024 - June 1, 2024
Directed art style, produced 2D animations, managed production timelines, and supported QA as well as audio.
Art Direction, Programming, QA Analyst, Music, SFX at D AP - Personal Project
June 1, 2024 - June 1, 2024
Art direction, implemented game functionalities, quality assurance, and created audio assets.
Game Designer (Project) at My Dream Life
July 1, 2025 - November 11, 2025
Designed and balanced game experience.
Lead Designer, Level Design, System Design, Art Direction, QA Analyst, Music, SFX at Twinkle Trails - Not a Cow Studios
October 1, 2025 - October 1, 2025
Helped create the visual style. Designed and balanced game experience. Created audio assets.
Lead Designer, Level Design, System Design, Art Direction, QA Analyst, Music, SFX at Gloria Noctis - Mindless
October 1, 2025 - October 1, 2025
Designed and balanced game experience. Tested and refined level flow. Created audio assets.
UI/UX, Production, System Design, Economy Design, QA Analyst, Music, SFX at Hell Over School - SchoolCult
June 1, 2023 - June 1, 2023
Organized tasks to meet deliverables. Tested and refined level flow. Composed original soundtracks to enhance immersion.
UI/UX, Production, System Design, QA Analyst, Music, SFX at Litelight - Eneagrama1
January 1, 2023 - January 1, 2023
Organized tasks to meet deliverables. Tested and refined level flow. Composed original soundtracks.
UI/UX, Music, SFX at Madca ve Mayhem - SoloStudios
July 1, 2025 - July 1, 2025
Designed responsive interfaces & UI prototypes. Composed original soundtracks and created audio assets.
UI/UX Designer, Music, SFX at Madcave Mayhem - SoloStudios
July 1, 2025 - July 1, 2025
Designed responsive interfaces and UI prototypes. Composed original soundtracks to enhance immersion. Created audio assets.
Lead Designer, UI/UX, Economy Design, System Design, Music, SFX at Cloudwander - Hortensia Studios
June 1, 2026 - June 1, 2026
Designed responsive interfaces and economy-focused systems; produced audio assets to complement gameplay.
UI/UX Designer, Music & SFX at Madcave Mayhem - SoloStudios
February 1, 2025 - July 1, 2025
Designed responsive interfaces & UI prototypes. Composed original soundtracks to enhance immersion. Created audio assets.
Lead Designer at Cloudwander - Hortensia Studios
September 1, 2025 - June 1, 2026
Designed responsive interfaces & UI prototypes. Designed resource management and economy oriented towards user retention. Created audio assets.
Lead Designer at Crashed - Bober Studios
October 1, 2024 - February 1, 2025
Helped direct a team of over 20 members of different backgrounds and skills. Placed and arranged assets to create visually cohesive, engaging levels. Tested and refined level flow. Created audio assets.
Art Direction, 2D Animation, Production, QA Analyst, Music, SFX at Aquatic Fwenzy - Fwens Studio
September 1, 2023 - June 1, 2024
Created all of the animations. Organized the team's tasks to meet deliverables. Tested and refined level flow. Composed original soundtracks to enhance immersion.
Art Direction, Programming, QA Analyst, Music, SFX at D AP - Personal Project
September 1, 2023 - June 1, 2024
Used Touch Designer to create animations. Created the visual style. Programmed the functionalities of the game. Created audio assets.
UI/UX, System Design at My Dream Life
July 1, 2025 - Present
Designed and balanced game experience.
Lead Designer at Twinkle Trails - Not a Cow Studios
September 1, 2024 - October 1, 2025
Helped create the visual style. Designed and balanced game experience. Created audio assets.
Lead Designer at Gloria Noctis - Mindless
September 1, 2024 - October 1, 2025
Designed and balanced game experience. Tested and refined level flow. Created audio assets.
UI/UX, Production, System Design, Economy Design at Hell Over School - SchoolCult
January 1, 2023 - June 1, 2023
Organized the team's tasks to meet deliverables. Tested and refined level flow. Composed original soundtracks to enhance immersion.
UI/UX, Production, System Design, Economy Design at Litelight - Eneagrama1
September 1, 2022 - December 1, 2023
Organized the team's tasks to meet deliverables. Tested and refined level flow. Composed original soundtracks to enhance immersion.

Education

Exchange Programme in Game Design and Development at Rotterdam University of Applied Sciences, Netherlands
January 1, 2024 - January 1, 2025
Bachelor’s Degree in Game Design and Development of Virtual Environments at Universidad de Diseño, Innovación y Tecnología
January 1, 2022 - January 1, 2026
Food Science and Technology at Universidad Rey Juan Carlos
January 1, 2022 - January 1, 2026
Science High School Diploma at Colegio Arenales Arroyomolinos
January 1, 2019 - January 1, 2019
Exchange Programme in Game Design and Development at Rotterdam University of Applied Sciences, Netherlands
January 1, 2024 - January 1, 2025
Bachelor’s Degree in Game Design and Development of Virtual Environments at Universidad de Diseño, Innovación y Tecnología
January 1, 2022 - January 1, 2026
Food Science and Technology at Universidad Rey Juan Carlos
January 1, 2022 - January 1, 2026
Science High School Diploma at Colegio Arenales Arroyomolinos
January 1, 2019 - January 1, 2019
Game Design and Development Exchange Programme at Rotterdam University of Applied Sciences, Netherlands
January 1, 2024 - January 1, 2025
Bachelor’s Degree in Game Design and Development of Virtual Environments at Universidad de Diseño, Innovación y Tecnología
January 1, 2022 - January 1, 2026
Food Science and Technology at Universidad Rey Juan Carlos
January 1, 2022 - January 1, 2026
Science High School Diploma at Colegio Arenales Arroyomolinos
January 1, 2019 - January 1, 2019

Qualifications

Google UX Design Course
January 11, 2030 - November 11, 2025
C2 Cambridge English
January 11, 2030 - November 11, 2025
N3 JLPT Japanese
January 11, 2030 - November 11, 2025
Music For Videogames Course
January 11, 2030 - November 11, 2025
Música Creativa
January 11, 2030 - November 11, 2025
Music and Piano Studies
January 11, 2030 - November 11, 2025
Google UX Design Course
January 11, 2030 - November 11, 2025
Cambridge English: C2
January 11, 2030 - November 11, 2025
JLPT Japanese N3
January 11, 2030 - November 11, 2025
Music For Videogames Course Música Creativa
January 11, 2030 - November 11, 2025
Music and Piano Studies - Escuela Musical San Petersburgo
January 11, 2030 - November 11, 2025
Google UX Design Course
January 11, 2030 - March 16, 2026
C2 Cambridge English
January 11, 2030 - March 16, 2026
N3 JLPT Japanese
January 11, 2030 - March 16, 2026
Music For Videogames Course
January 11, 2030 - March 16, 2026
Música Creativa
January 11, 2030 - March 16, 2026
Music and Piano Studies Escuela Musical San Petesburgo
January 11, 2030 - March 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services