I'm a motivated, passionate game developer with a focus on crafting engaging mechanics and meaningful player experiences. Over the past three years, I've worked on and off with my own game project, refining my technical skills and keeping a curious, hands-on approach to learning new tools and techniques. I am seeking to branch into new worlds however, such as website or software design and development. I have made my own user interfaces and seek to create designs that help users be able to navigate layouts with ease

Chad Koontz

I'm a motivated, passionate game developer with a focus on crafting engaging mechanics and meaningful player experiences. Over the past three years, I've worked on and off with my own game project, refining my technical skills and keeping a curious, hands-on approach to learning new tools and techniques. I am seeking to branch into new worlds however, such as website or software design and development. I have made my own user interfaces and seek to create designs that help users be able to navigate layouts with ease

Available to hire

I’m a motivated, passionate game developer with a focus on crafting engaging mechanics and meaningful player experiences.

Over the past three years, I’ve worked on and off with my own game project, refining my technical skills and keeping a curious, hands-on approach to learning new tools and techniques.

I am seeking to branch into new worlds however, such as website or software design and development. I have made my own user interfaces and seek to create designs that help users be able to navigate layouts with ease

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Indie Game Developer at Descent into the Curse (Personal Project)
January 1, 2024 - Present
Created a 2D side-scroller with elemental power-ups; built from the ground up across two college semesters; implemented player movement, combat mechanics, AI for enemies, level design, and boss fights; currently expanding with more power-ups, enemies, and system improvements.
Game Developer (GameMaker Studio) at Descent into the Curse (Personal Project)
January 1, 2024 - Present
Wrote code in GameMaker Language (GML) to enable side-scrolling and top-down movement; created interactive objects and state-based interactions; designed AI influenced by player state; implemented early prototypes of dungeon crawl mechanics and level progression.
Indie Developer (Unreal Engine / Unity) at Self-Directed Learning
September 1, 2023 - Present
Used prebuilt assets to create immersive level environments; extended functionality with Unity (C#) and Unreal Engine; built early prototypes featuring boss fights and environmental systems; improving with new assets and mechanics.
BIM Detailer at Comfort Systems USA
August 1, 2025 - October 2, 2025
Modeling building interiors from piping to ventilation; performed under tight schedule; collaborative work; applying computer skills.
Game Developer at Descent into the Curse / Game Maker Studio
January 1, 2024 - Present
2D side-scroller action dungeon crawler (roguelike). Built from the ground up over the course of two college semesters and outside of school time. Includes a working dungeon crawler build with a boss fight and three elemental power-ups; currently expanding with more power-ups, weapons, enemies, levels, boss fights and system improvements. Demo: https://chadkoontz.itch.io/descent-into-the-curse
GML Coding & AI Designer at Game Maker Studio
January 1, 2024 - Present
Coding in GML (based off C). Write code to allow player to move in a side-scroller style or a top-down, point-and-click style. Create code for objects the player can interact with depending on the state of the player or game. Design AI that can move toward the player while respecting other objects such as other AI or ground and walls.
Unreal & Unity Engine Developer at Independent Projects
September 1, 2023 - Present
Utilize prebuilt assets to create immersive level environments. Build code in Unity (C#) to add functionality. Unreal Engine visual scripting for first-person games. Portfolio videos available in portfolio.
Indie Game Developer at Descent into the Curse (Personal Project) / Game Maker Studio
January 1, 2024 - Present
Developed a 2D side-scroller / dungeon crawler with action and boss battles. Implemented player movement, enemy AI, power-ups, and level progression using GameMaker Studio. Expanded the project with additional power-ups, weapons, enemies, and levels; created a functional demo and assets. Demo: https://chadkoontz.itch.io/descent-into-the-curse
Game Programmer
February 1, 2026 - Present
Take game mechanics from concept to finished features. Create player HUD information in C++/OpenGL. Work as a team to establish specialties and share the workload.
BIM Detailer
February 1, 2025 - August 1, 2025
Modeled interior building interiors from piping to ventilation. Performed under tight schedules. Collaborated on projects with team members.
Fry Cook at Wing Stop
October 1, 2024 - January 1, 2025
Fry cook: Maintain fryer and a clean work environment. Prepare ready-to-order French fries for customers. Clean dishes and store items when closing.

Education

Bachelor of Arts: Animation, Technology and Emerging Communication at The University of Texas at Dallas
January 11, 2030 - October 2, 2025
Bachelor of Arts in Animation, Technology and Emerging Communication at The University of Texas at Dallas
January 11, 2030 - October 2, 2025
Bachelor of Arts in Animation, Technology and Emerging Communication at The University of Texas at Dallas
January 11, 2030 - October 2, 2025
Bachelor of Arts in Animation, Technology, and Emerging Communications with a Concentration in Game Design at The University of Texas at Dallas
January 11, 2030 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education