I'm a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.

Chadi Belbaz

I'm a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.

Available to hire

I’m a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.

Work Experience

3D Character Artist at Team From Earth (Outsourcing Studio) / Refactor Games & Delphi Interactive (Developer)
January 1, 2026 - December 31, 2026
Create high-quality player facial likenesses. Sculpt realistic high-poly facial likenesses in ZBrush. Create PBR textures and skin materials for game-ready characters. Prepare and integrate character assets into Unreal Engine. Coordinate with the technical team to ensure assets meet engine requirements and performance constraints, while maintaining high visual fidelity and consistency across all player characters.
3D Character Artist at Team From Earth (Outsourcing Studio) | Refactor Games & Delphi Interactive (Developer)
January 1, 2026 - Present
Create high-quality player facial likenesses. Sculpt realistic high-poly facial likenesses in ZBrush. Create PBR textures and skin materials for game-ready characters. Prepare and integrate character assets into Unreal Engine. Work closely with the technical team to ensure assets meet engine requirements while respecting performance constraints and maintaining consistent, high visual fidelity across all player characters.
3D Render Artist at Minimpire Studio (Developer)
January 1, 2026 - Present
Create high-quality character renders for marketing, presentations, and promotional materials. Refine and improve in-game character assets for cinematic-quality rendering. Develop realistic lighting, materials, and shaders to enhance the visual presentation of stylized characters. Produce high-quality promotional images aligned with the project’s artistic direction. Collaborate with the director to meet visual standards for advertising and presentations, and optimize rendering workflows while maintaining exceptional visual quality.
3D Character Artist at Lucid Realm LTD (Outsourcing Studio) / Lightfury Games (Developer)
January 1, 2025 - December 31, 2025
Sculpt realistic player face likenesses. Create PBR textures and skin materials. Prepare assets for Unreal Engine integration and optimize assets while maintaining quality. Collaborate with the development team to ensure visual consistency across the project.
3D Generalist at Quest Fox Studio (Outsourcing Studio)
January 1, 2025 - Present
Create high-quality 3D outfits and assets for a new game IP. Produce high-poly stylized outfits and character assets while collaborating with the art team to achieve the desired visual style. Deliver production-ready assets with quality and consistency.
3D Character Artist at Lucid Realm LTD (Outsourcing Studio) | Lightfury Games (Developer)
January 1, 2025 - Present
Sculpt realistic player face likenesses and create PBR textures and skin materials. Prepare assets for Unreal Engine integration and optimize assets while maintaining quality. Collaborate with the development team to ensure visual consistency across the game.
3D Generalist at Allcorrect Games (Outsourcing Studio)
January 1, 2024 - Present
Create high-quality 3D character assets for a new game IP. Produce clothing, hats, shoes, and character accessories. Perform retopology and UV unwrapping, create PBR materials and textures in Substance Painter, and optimize assets for real-time rendering in Unity. Ensure assets meet quality and performance requirements.
Lead 3D Character Artist at MixEnix Studios (Outsourcing Studio)
January 1, 2023 - December 31, 2025
Lead and manage a team of 3D artists. Create high-quality 3D assets for AA, AAA, and mobile games, designing realistic and stylized characters across multiple art styles. Perform AAA character sculpting and modeling for video games and cinematics, including hard-surface modeling and texturing. Create PBR materials and shaders for Unreal Engine, ensure consistent visual quality, and collaborate with technical artists to integrate assets into game engines. Mentor senior and junior artists and provide art direction and technical guidance, optimizing assets to meet quality and performance requirements.
Senior 3D Character Artist at Acodeon Development (Developer)
January 1, 2021 - Present
Create high-quality 3D characters and assets. Sculpt detailed high-poly characters in ZBrush, create PBR materials and textures, and develop real-time shaders. Create high-quality lighting and presentation for 3D assets, collaborate with the art director and lead artist to define the visual style, and ensure all assets meet artistic, technical, and performance standards.
Lead 3D Character Artist at Hypersonic Laboratories (Developer)
January 1, 2021 - December 31, 2024
Lead and mentor the character art team throughout production. Create characters, hair, clothing, and weapons. Oversee the character creation pipeline from concept to final in-game assets. Develop next-gen character workflows and shaders with technical artists, optimizing assets for real-time rendering and performance. Ensure consistent visual quality across all character assets and coordinate with outsourcing studios, animators, and programmers to resolve technical issues.
Junior 3D Character Artist at Airship Interactive (Outsourcing Studio)
January 1, 2018 - Present
Create high-quality AAA character models and real-time hair. Sculpt and refine character assets for production and optimize assets for real-time rendering. Ensure assets meet artistic and technical quality standards.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services