Chadi Belbaz
I'm a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.
About
I’m a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.
- 8 years' experience
- Joined July 2026
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
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Work experience· 11 roles
Create high-quality player facial likenesses. Sculpt realistic high-poly facial likenesses in ZBrush. Create PBR textures and skin materials for game-ready characters. Prepare and integrate character assets into Unreal Engine. Coordinate with the technical team to ensure assets meet engine requirements and performance constraints, while maintaining high visual fidelity and consistency across all player characters.
Create high-quality player facial likenesses. Sculpt realistic high-poly facial likenesses in ZBrush. Create PBR textures and skin materials for game-ready characters. Prepare and integrate character assets into Unreal Engine. Work closely with the technical team to ensure assets meet engine requirements while respecting performance constraints and maintaining consistent, high visual fidelity across all player characters.
Create high-quality character renders for marketing, presentations, and promotional materials. Refine and improve in-game character assets for cinematic-quality rendering. Develop realistic lighting, materials, and shaders to enhance the visual presentation of stylized characters. Produce high-quality promotional images aligned with the project’s artistic direction. Collaborate with the director to meet visual standards for advertising and presentations, and optimize rendering workflows while maintaining exceptional visual quality.
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