Gameplay Programmer | Unity & Unreal | Combat, AI, Networked Multiplayer
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I’m a Sri Lankan game developer with 4+ years of experience building gameplay systems, tools, and smooth-feeling mechanics across Unity (C#) and Unreal Engine (C++/Blueprints).
I specialize in:
🎮 Third-person action combat & controller feel
🤖 Game AI, navigations systems, boss encounters
🌐 Online features with Firebase, PlayFab & Photon
🎭 Cinematics, animation state machines & polish systems
🧱 Optimization for console-level performance
Highlights:
Developed multiple 3D action prototypes with parkour, dashes, hit reactions, and responsive melee combat
Built live-ops infrastructure for leaderboards, ads, coins, upgrades & analytics
Experience leading gameplay features from prototype → production
Passionate about good game feel — camera weight, hit stop, timing, anticipation — the tiny things that make gameplay addictive.
Let’s build something unforgettable.
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