Hi, I’m Charles Degrandpré, a soon to be software engineer passionate about video games, computer image generation and simulation. I enjoy operating cloud native applications and computer optimizations as well as discussing and learning about new designs, decisions and architectures.
I have hands-on experience across game development, tools like Unity/Unreal/Godot, and Python/Django for cloud-based apps and pipelines.
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A self managed project consisting of a turn by turn tiled strategy game operating as part of a 3d environment.
The goal of this project was to tackle some of the issues I had observed with Civilization VI, a game by Firaxis Games, notably in regards to player simultaneous play within a multiplayer match as well as unequal starting positions for players while keeping what made the game fun, notably the customization of of game lobbies.
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