Charles Degrandpré

Available to hire

Hi, I'm Charles Degrandpré, a soon to be software engineer passionate about video games, computer image generation and simulation.

About

Hi, I’m Charles Degrandpré, a soon to be software engineer passionate about video games, computer image generation and simulation. I enjoy operating cloud native applications and computer optimizations as well as discussing and learning about new designs, decisions and architectures.

I have hands-on experience across game development, tools like Unity/Unreal/Godot, and Python/Django for cloud-based apps and pipelines.

  • Joined February 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Projects · 1

A self managed project consisting of a turn by turn tiled strategy game operating as part of a 3d environment.

The goal of this project was to tackle some of the issues I had observed with Civilization VI, a game by Firaxis Games, notably in regards to player simultaneous play within a multiplayer match as well as unequal starting positions for players while keeping what made the game fun, notably the customization of of game lobbies.

  • Game Designer
  • Game Developer
  • UI Designer

Work experience· 4 roles

Game Developer / Software Engineer · Baobab Games - DION (Steam game)Jan 2025 – May 2025 · 5 mos

Developed a 3D multiplayer survival game using C# and the Unity engine. Created prefabs synchronized between servers and clients with RPCs and Commands. Built an autoscaling fleet of Google Cloud Platform servers with infrastructure-as-code using Terraform. Optimized game performance using the Unity profiler to meet targets. Collaborated in a team of 6 developers to implement client specifications.

Software Engineer / Python Django Developer · Bell CanadaMay 2024 – Aug 2024 · 4 mos

Developed a Python/Django cybersecurity content analysis pipeline with associated tests. Deployed microservices in a Docker/OpenShift cloud architecture. Optimized remote API calls using Redis cache for pending and completed calls. Implemented a Locust-based load testing suite to verify API response times. Collaborated in a SCRUM/Agile team with developers, engineers, and analysts.

Python/Django Developer · Bell CanadaMay 2023 – Aug 2023 · 4 mos

Developed a Python/Django application to manage internal company resources. Automated PostgreSQL database operations using daily scripts with unit tests (PyTest), integrity checks and robust Confluence documentation. Worked as part of a team tracking progress using Jira.

QA Tester (Localization/LQA) · Pole To WinJun 2022 – Aug 2022 · 3 mos

Education

Bachelor's degree in Software Engineering · Polytechnique Montréal2021 – 2025

Certifications and awards

CodeML 2022: Initialization to machine learning competition2030 – 2026
Informatic Software Engineering Competition - 2022: Algorithmic problem solving2030 – 2026

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