I am a versatile and creative music composer and audio editor with over 10 years of experience across video games, podcasts, film, and multimedia. I specialize in sound design, audio editing, and music production, using industry-standard tools like Pro Tools, Adobe Audition, Cubase, and WWise. I am passionate about crafting immersive sonic experiences and thrive in collaborative environments, working closely with developers and production teams to ensure audio quality and consistency in various projects ranging from game soundtracks to podcasts and multimedia productions.

Charlie Armour

I am a versatile and creative music composer and audio editor with over 10 years of experience across video games, podcasts, film, and multimedia. I specialize in sound design, audio editing, and music production, using industry-standard tools like Pro Tools, Adobe Audition, Cubase, and WWise. I am passionate about crafting immersive sonic experiences and thrive in collaborative environments, working closely with developers and production teams to ensure audio quality and consistency in various projects ranging from game soundtracks to podcasts and multimedia productions.

Available to hire

I am a versatile and creative music composer and audio editor with over 10 years of experience across video games, podcasts, film, and multimedia. I specialize in sound design, audio editing, and music production, using industry-standard tools like Pro Tools, Adobe Audition, Cubase, and WWise.

I am passionate about crafting immersive sonic experiences and thrive in collaborative environments, working closely with developers and production teams to ensure audio quality and consistency in various projects ranging from game soundtracks to podcasts and multimedia productions.

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Work Experience

Freelance Music Composer, Sound Designer, Audio Editor at Rabbit Hole Studios
January 1, 2014 - Present
Composed original music scores and cinematic themes for games such as The Lost Gardens, Spirited Away, and Cosmic Cash. Designed sound effects and edited voice-overs for game production. Performed audio and video editing for The Rabbit Hole Show podcast and YouTube channel. Collaborated with production teams to ensure audio quality and consistency, using tools like Adobe Audition, WWise, and Cubase.
Composer and Contributor at HitRecord
January 1, 2016 - Present
Composed and curated music for various collaborative media projects. Provided artistic consultation and community support. Edited videos and contributed to project ideation and music placement.
Freelance Music Composer at Small Loan Studio
October 1, 2023 - Present
Composed 5 original scores for the graphic adventure novel format game The Ouroboros Express. Collaborated closely with developers to match music to narrative tone and pacing.
Music Composer at Stage 2 Studios
January 1, 2023 - August 27, 2025
Composed atmospheric in-game music to enhance narrative immersion for games Lifeless Planet and Lifeless Moon. Created dynamic audio assets tailored to game environments.
Sound Designer and Composer at Proxy Studios
January 1, 2018 - August 27, 2025
Developed full soundtracks incorporating ambient, electronic, and orchestral elements for games Conquest: Divide and Conquer, Pandora: First Contact, and Warhammer 40,000: Gladius – Relics of War. Designed and integrated custom sound effects to complement gameplay. Collaborated with developers to implement audio via WWise.
Orchestral Composer at Ayrik
January 1, 2019 - August 27, 2025
Composed orchestral game score for A Feeble Saga reflecting the game’s emotional and thematic content. Delivered high-quality recordings and mixdowns.
Music Producer and Composer at Mutated Software
January 1, 2016 - August 27, 2025
Produced and composed a jazz/blues-electronic hybrid soundtrack for Blue-Collar Astronaut. Created unique soundscapes to support the game’s aesthetic.
Composer and Sound Designer at Invoke
January 1, 2015 - August 27, 2025
Composed full cinematic and ambient scores with original sound effects for Arcana: Sands of Destiny. Assisted in sound implementation and audio production workflows.
Music Composer at Maniac Boy Studios
December 31, 2021 - August 27, 2025
Composed supplemental original music to enhance game levels and mood for the game Skeler Boy.

Education

Bachelor Degree in Sound and Music at West London University
September 1, 2022 - June 6, 2023
Foundation Degree in Music and Multimedia Arts at University of West London
January 1, 2022 - January 1, 2023
Level 2 Digital & IT Skills at Thames Valley University
January 1, 2002 - January 1, 2004

Qualifications

Level 2 Digital & IT Skills
January 1, 2002 - January 1, 2004

Industry Experience

Gaming, Media & Entertainment, Other, Education, Software & Internet