Available to hire
I am a motivated 3D Artist specializing in game-ready asset creation, with hands-on experience from an industry internship. Skilled in modeling, UV mapping, and PBR texturing using Blender and Substance Painter. Passionate about creating high-quality, optimized assets and continuously improving to meet industry standards.
I am excited to contribute to ambitious projects, collaborate with teams, and continually push the boundaries of what’s possible in game-ready asset production.
Experience Level
Language
English
Advanced
Work Experience
3D Artist - Intern at RAM Studios
August 20, 2024 - March 20, 2025Created game-ready 3D assets with optimized topology, UV mapping, and efficient workflows. Produced high-quality textures using Substance Painter. Followed real-time production pipelines and industry practices for asset creation. Collaborated remotely with the team, adapting to a professional studio workflow.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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