I’m Chathura Hashit H A3D, a 3D artist based in Sri Lanka with a strong focus on hard-surface and game-ready asset creation for real-time engines. I enjoy building optimized low-poly models and realistic PBR materials using industry-standard tools like Blender, Substance 3D Painter, and Unreal Engine.
I’ve gained hands-on production experience through an internship and project contributions aligned with real studio pipelines—covering clean topology, efficient UV workflows, texture authoring (including PBR workflows), and in-engine asset integration and optimization. I’m passionate about delivering high-quality, production-ready assets that meet both technical constraints and concept expectations.
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