I’m Chathura Hashit H A3D, a 3D artist based in Sri Lanka with a strong focus on hard-surface and game-ready asset creation for real-time engines. I enjoy building optimized low-poly models and realistic PBR materials using industry-standard tools like Blender, Substance 3D Painter, and Unreal Engine. I’ve gained hands-on production experience through an internship and project contributions aligned with real studio pipelines—covering clean topology, efficient UV workflows, texture authoring (including PBR workflows), and in-engine asset integration and optimization. I’m passionate about delivering high-quality, production-ready assets that meet both technical constraints and concept expectations.

Chathura Bhashitha

I’m Chathura Hashit H A3D, a 3D artist based in Sri Lanka with a strong focus on hard-surface and game-ready asset creation for real-time engines. I enjoy building optimized low-poly models and realistic PBR materials using industry-standard tools like Blender, Substance 3D Painter, and Unreal Engine. I’ve gained hands-on production experience through an internship and project contributions aligned with real studio pipelines—covering clean topology, efficient UV workflows, texture authoring (including PBR workflows), and in-engine asset integration and optimization. I’m passionate about delivering high-quality, production-ready assets that meet both technical constraints and concept expectations.

Available to hire

I’m Chathura Hashit H A3D, a 3D artist based in Sri Lanka with a strong focus on hard-surface and game-ready asset creation for real-time engines. I enjoy building optimized low-poly models and realistic PBR materials using industry-standard tools like Blender, Substance 3D Painter, and Unreal Engine.

I’ve gained hands-on production experience through an internship and project contributions aligned with real studio pipelines—covering clean topology, efficient UV workflows, texture authoring (including PBR workflows), and in-engine asset integration and optimization. I’m passionate about delivering high-quality, production-ready assets that meet both technical constraints and concept expectations.

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Language

English
Advanced

Work Experience

3D Artist (Project Contribution) at RAMS Studios
February 1, 2025 - April 20, 2025
Contributed to asset production for the shipped title under an outsourced team setup. Delivered game-ready assets aligned with concept art, production pipelines, and technical constraints. Collaborated with a lead artist, iterating on the asset base using feedback and maintaining quality standards throughout production.
3D Artist-In Earned Contribution at RAMS studios
February 1, 2025 - April 20, 2025
Contributed to asset production for a shipped title as part of an outsourced team. Delivered game-ready assets aligned with the concept art, production pipelines, and technical constraints, iterating on the asset base using feedback from an experienced lead artist while maintaining agreed quality benchmarks.
3D Artist (Project Contribution) at RAMS studios
August 1, 2024 - January 20, 2025
Created optimized low-poly hard-surface assets with clean topology and efficient UV layouts for real-time use. Developed PBR textures using Substance 3D Painter to ensure material consistency and realism. Followed real-time production pipelines and industry asset-creation practices, collaborating with the team in a studio internship workflow while incorporating feedback and meeting quality standards. Also supported game-ready asset integration requirements for Unreal Engine production.

Education

Bachelor of Information and Communication Technology at University of Kelaniya
January 1, 2026 - September 2, 2026
Bachelor of Information and Communication Technology at University of Kelaniya
January 11, 2030 - January 1, 2026
Bachelor of Information and Communication Technology at University of Kelaniya
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education