Computer Science graduate from the University of Stirling with proven expertise in software engineering, game development, and applied AI/ML systems. I served as lead programmer of the award-winning “Sands & Sails” game (UAE Game Makers Rising Star Award 2025), and created Zenify, an AI-powered wellness companion. I am skilled in C#, Python, Java, Unity (2D/3D), Godot, Electron, and Node.js, with hands-on experience across the full software lifecycle, data-driven optimization, and cross-functional collaboration. I am open to remote, hybrid, on-site work, and travel, and I’m excited to contribute to innovative, high-quality solutions on challenging projects.

Tariq M. Azmy

Computer Science graduate from the University of Stirling with proven expertise in software engineering, game development, and applied AI/ML systems. I served as lead programmer of the award-winning “Sands & Sails” game (UAE Game Makers Rising Star Award 2025), and created Zenify, an AI-powered wellness companion. I am skilled in C#, Python, Java, Unity (2D/3D), Godot, Electron, and Node.js, with hands-on experience across the full software lifecycle, data-driven optimization, and cross-functional collaboration. I am open to remote, hybrid, on-site work, and travel, and I’m excited to contribute to innovative, high-quality solutions on challenging projects.

Available to hire

Computer Science graduate from the University of Stirling with proven expertise in software engineering, game development, and applied AI/ML systems. I served as lead programmer of the award-winning “Sands & Sails” game (UAE Game Makers Rising Star Award 2025), and created Zenify, an AI-powered wellness companion. I am skilled in C#, Python, Java, Unity (2D/3D), Godot, Electron, and Node.js, with hands-on experience across the full software lifecycle, data-driven optimization, and cross-functional collaboration.

I am open to remote, hybrid, on-site work, and travel, and I’m excited to contribute to innovative, high-quality solutions on challenging projects.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Arabic
Fluent
English
Fluent

Work Experience

Lead Programmer at Sands & Sails (Endless Studios Capstone Program)
May 1, 2025 - September 9, 2025
Led development under the Endless Studios Capstone 10 program, collaborating with artists and programmers to design and deliver a fully functional 2D adventure game. Engineered core game systems (exploration, combat, dialogue, quest logic, and courtroom puzzle mechanics) in Unity (C#). Applied agile workflows with Git and Figma to ensure smooth version control and collaborative development. Delivered the project under strict deadlines and earned national recognition (Rising Star Award) at the UAE Game Makers competition.
App Developer at Zenify
June 1, 2025 - September 9, 2025
Created Zenify, an AI-powered desk wellness companion. Built using Electron (frontend), Node.js (backend), and Python ML pipelines; integrated ML to detect user activity patterns and prompt timely breaks. Designed for transparency and ethical AI, with interactive dashboards and user-choice systems.

Education

BSc Honours in Computing Science at University of Stirling, Ras Al Khaimah Campus
January 11, 2030 - September 9, 2025
High School Diploma at Al Maaref Private School, Dubai
January 11, 2030 - January 1, 2020

Qualifications

Capstone 10 Game Development Program – 3rd Place
May 1, 2025 - September 9, 2025
Launch Pad Endless Studios – Game Design, Level Design & Narrative Storytelling
January 1, 2025 - September 9, 2025
Rising Star Award – UAE Game Makers (National Competition)
May 1, 2025 - September 9, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    uniE608 Sands And Sails Trailer (Unity game and UAE game makers winner)
    Led development under the Endless Studios Capstone 10 program, collaborating with artists and programmers to design and deliver a fully functional 2D adventure game. Engineered core gameplay systems including exploration, combat, dialogue, quest logic, and courtroom puzzle mechanics in Unity (C). Applied agile workflows with Git and Figma, ensuring smooth version control and collaborative development. Delivered the project under strict deadlines, winning national recognition (Rising Star Award) at the UAE Game Makers competition.