I’m Chirag Chadha, a 3D Environment Artist with a Master’s degree in Game Arts and Design from the University of Hertfordshire. I focus on real-time world building, creating immersive and atmospheric environments using Unreal Engine and Blender. My work combines modular asset creation, hard-surface modelling, PBR workflows, and cinematic lighting to craft visually compelling, performance-ready game spaces. With a Bachelor’s in Mechanical Engineering (Robotics and Automation), I bring a structured, analytical approach to my creative process. This technical foundation helps me understand systems, optimisation, and problem-solving within real-time pipelines, allowing me to balance artistic vision with engine performance. I’ve worked on large-scale cinematic environment projects, taking ideas from concept development through asset production, lighting, and final presentation. I’m passionate about world-building, composition, and environmental storytelling, and I’m driven to contribute to ambitious game projects where art, technology, and gameplay intersect.
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