I’m Chirag Chadha, a 3D Environment Artist with a Master’s degree in Game Arts and Design from the University of Hertfordshire. I focus on real-time world building, creating immersive and atmospheric environments using Unreal Engine and Blender. My work combines modular asset creation, hard-surface modelling, PBR workflows, and cinematic lighting to craft visually compelling, performance-ready game spaces. With a Bachelor’s in Mechanical Engineering (Robotics and Automation), I bring a structured, analytical approach to my creative process. This technical foundation helps me understand systems, optimisation, and problem-solving within real-time pipelines, allowing me to balance artistic vision with engine performance. I’ve worked on large-scale cinematic environment projects, taking ideas from concept development through asset production, lighting, and final presentation. I’m passionate about world-building, composition, and environmental storytelling, and I’m driven to contribute to ambitious game projects where art, technology, and gameplay intersect.

Chirag Chadha

I’m Chirag Chadha, a 3D Environment Artist with a Master’s degree in Game Arts and Design from the University of Hertfordshire. I focus on real-time world building, creating immersive and atmospheric environments using Unreal Engine and Blender. My work combines modular asset creation, hard-surface modelling, PBR workflows, and cinematic lighting to craft visually compelling, performance-ready game spaces. With a Bachelor’s in Mechanical Engineering (Robotics and Automation), I bring a structured, analytical approach to my creative process. This technical foundation helps me understand systems, optimisation, and problem-solving within real-time pipelines, allowing me to balance artistic vision with engine performance. I’ve worked on large-scale cinematic environment projects, taking ideas from concept development through asset production, lighting, and final presentation. I’m passionate about world-building, composition, and environmental storytelling, and I’m driven to contribute to ambitious game projects where art, technology, and gameplay intersect.

Available to hire

I’m Chirag Chadha, a 3D Environment Artist with a Master’s degree in Game Arts and Design from the University of Hertfordshire. I focus on real-time world building, creating immersive and atmospheric environments using Unreal Engine and Blender. My work combines modular asset creation, hard-surface modelling, PBR workflows, and cinematic lighting to craft visually compelling, performance-ready game spaces. With a Bachelor’s in Mechanical Engineering (Robotics and Automation), I bring a structured, analytical approach to my creative process. This technical foundation helps me understand systems, optimisation, and problem-solving within real-time pipelines, allowing me to balance artistic vision with engine performance. I’ve worked on large-scale cinematic environment projects, taking ideas from concept development through asset production, lighting, and final presentation. I’m passionate about world-building, composition, and environmental storytelling, and I’m driven to contribute to ambitious game projects where art, technology, and gameplay intersect.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Hindi
Fluent
English
Fluent
French
Advanced

Work Experience

3D Modeler Intern at Astarix Agency LLP
August 31, 2023 - September 9, 2025
Created high- and low-poly 3D assets using Blender and 3D Coat. Applied textures, shaders, and UV unwrapping to prepare assets for AR use. Collaborated with web/AR team to ensure models met integration standards.
3D Modeler Intern at Astarix Agency LLP
August 1, 2023 - September 9, 2025
Created high and low poly 3D assets using Blender and 3D Coat. Applied textures, shaders, and UV unwrapping to prepare assets for AR use. Collaborated with web/AR team to ensure models met integration standards.
3D Modeler Intern at Astarix Agency LLP
August 1, 2023 - September 9, 2025
Created high and low poly 3D assets using Blender and 3D Coat. Applied textures, shaders, and UV unwrapping to prepare assets for AR use. Collaborated with web/AR team to ensure models met integration standards.
Quality Control Incharge at Yadav Enterprises
September 1, 2023 - February 1, 2024
Conducted stress–strain testing, penetration tests, and impact resistance evaluations to assess helmet quality and compliance with safety standards. Analyzed test results to identify structural weaknesses and performance limitations in helmet designs. Collaborated with the CAD team to resolve design faults through geometry refinement and material optimization. Supported design optimization by correlating physical test data with CAD models, improving safety, durability, and manufacturing consistency.
3D Modeler Intern at Astrix Agency LLP
April 1, 2023 - August 1, 2023
Created high- and low-poly 3D assets using Blender and 3D Coat for real-time and AR applications. Performed UV unwrapping, texturing, and shader setup with performance optimization and visual quality in mind. Collaborated with web and AR teams to ensure asset integration standards and technical constraints.
3D CAD Designer at GSP Superb Technology
April 1, 2024 - July 1, 2024
Developed precision hard-surface models aligned with real-world tolerances and fabrication constraints by translating mechanical requirements into production-ready assemblies using Blender, supporting rapid prototyping cycles. Optimized off-road vehicle rim designs for 3D printing and carbon fiber fabrication through iterative geometry refinement and weight analysis, enabling improved structural performance while reducing material usage and supporting enhanced efficiency. Coordinated with electrical engineering and quality assurance teams to troubleshoot design inconsistencies, validate prototype performance, and accelerate approval cycles, improving overall product reliability and delivery timelines.
Concept Artist Intern at M8rix Experimental Technologies Private Limited
June 1, 2023 - November 1, 2023
Developed concept art and visual mood boards using Photoshop and Blender to support early-stage environment ideation, aligning creative direction with project briefs, accelerating asset production readiness for downstream 3D modeling workflows.
3D Artist Intern at PixelTek Gaming Solutions Pvt. Ltd.
October 1, 2022 - April 1, 2023
Created optimized game-ready assets using Blender and Substance Painter while executing UV mapping, texture baking, and mesh optimization, ensuring consistent visual quality, and stable performance across prototype gameplay environments.

Education

MA Game Arts and Design (Ongoing) at University of Hertfordshire
January 1, 2024 - December 31, 2025
B.Tech. Mechanical & Automation Engineering at MAIT, GGSIPU – New Delhi, India
January 1, 2019 - December 31, 2023
Master of Arts in Game Arts and Design at University of Hertfordshire
January 1, 2024 - January 1, 2025
Bachelor of Technology in Mechanical & Automation Engineering at MAIT, GGSIPU
January 1, 2019 - January 1, 2023
MA Game Arts and Design at University of Hertfordshire
January 1, 2024 - January 1, 2025
B.Tech. Mechanical & Automation Engineering at MAIT, GGSIPU
January 1, 2019 - January 1, 2023
MA Game Arts and Design at University of Hertfordshire
January 1, 2024 - January 1, 2025
B.Tech. Mechanical & Automation Engineering at MAIT, GGSIPU
January 1, 2019 - January 1, 2023
Bachelor of Technology at Maharaja Agrasen Institute of Technology (MAIT), GGSIPU, New Delhi, India
January 1, 2019 - January 1, 2023
Master of Arts in Game Arts and Design at University of Hertfordshire, Hatfield, United Kingdom
September 1, 2024 - September 1, 2025
Bachelor of Technology in Mechanical and Automation Engineering at Maharaja Agrasen Institute of Technology (MAIT), GGSIPU, New Delhi, India
August 1, 2019 - June 1, 2023
Master of Arts in Game Arts and Design at University of Hertfordshire
September 1, 2024 - September 1, 2025
Bachelor of Technology in Mechanical and Automation Engineering at Maharaja Agrasen Institute of Technology (MAIT), GGSIPU
August 1, 2019 - June 1, 2023

Qualifications

Blender Fundamentals – GameDev.tv (Completed)
January 11, 2030 - September 9, 2025
Unreal Engine 5 – Pixel Helmet (Completed)
January 11, 2030 - September 9, 2025
Houdini Fundamentals – Rebelway (Completed)
January 11, 2030 - September 9, 2025
Blender Fundamentals – GameDev.tv
January 11, 2030 - September 9, 2025
Unreal Engine 5 – Pixel Helmet
January 11, 2030 - September 9, 2025
Houdini Fundamentals – Rebelway
January 11, 2030 - September 9, 2025
Blender Fundamentals – GameDev.tv
January 11, 2030 - September 9, 2025
Unreal Engine 5 – Pixel Helmet
January 11, 2030 - September 9, 2025
Houdini Fundamentals – Rebelway
January 11, 2030 - September 9, 2025
Blender Fundamentals – GameDev.tv (Completed)
January 11, 2030 - September 9, 2025
Unreal Engine 5 – Pixel Helmet (Completed)
January 11, 2030 - September 9, 2025
Houdini Fundamentals – Rebelway (Completed)
January 11, 2030 - September 9, 2025
Procedural game environment (Unreal engine and Houdini 2025)
January 1, 2025 - January 19, 2026
Learn the ART of substance painter 2025
January 1, 2025 - January 19, 2026
Unreal engine 5 (UE5): The complete beginner's course 2025
January 1, 2025 - January 19, 2026
Unreal engine 4: Create a third person action adventure 2022
January 1, 2022 - January 19, 2026
Procedural game environment (Unreal Engine and Houdini)
January 1, 2025 - February 12, 2026
Learn the ART of Substance Painter
January 1, 2025 - February 12, 2026
UE5: The complete beginner's course
January 1, 2025 - February 12, 2026
UE4: Create a third person action adventure
January 1, 2022 - February 12, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Manufacturing