_Website not available. Sign in: https://www.twine.net/signup_ Highly passionate Game Developer. Proficient across multiple disciplines - programming, game design, creative design & UI/UX - I thrive on using my cross-disciplinary knowledge efficiently, seeing the connections between fields and leveraging them to create better, more cohesive games. My work blends creativity with technical skill, with a focus on engaging mechanics and memorable experiences. Always learning, always experimenting, I aim to push games beyond entertainment into meaningful experiences.”

Kryštof

_Website not available. Sign in: https://www.twine.net/signup_ Highly passionate Game Developer. Proficient across multiple disciplines - programming, game design, creative design & UI/UX - I thrive on using my cross-disciplinary knowledge efficiently, seeing the connections between fields and leveraging them to create better, more cohesive games. My work blends creativity with technical skill, with a focus on engaging mechanics and memorable experiences. Always learning, always experimenting, I aim to push games beyond entertainment into meaningful experiences.”

Available to hire

Website not available. Sign in: https://www.twine.net/signup

Highly passionate Game Developer.
Proficient across multiple disciplines - programming, game design, creative design & UI/UX - I thrive on using my cross-disciplinary knowledge efficiently, seeing the connections between fields and leveraging them to create better, more cohesive games.
My work blends creativity with technical skill, with a focus on engaging mechanics and memorable experiences.
Always learning, always experimenting, I aim to push games beyond entertainment into meaningful experiences.”

See more

Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Czech
Fluent

Work Experience

Software Developer at Proconom
February 10, 2019 - February 10, 2021
•Development of ERP system in .NET framework for ERP system. (C# programming); •Development & adjustments based on customer requirements; •UI/UX design and implementation;
Space Rush at Space Rush
August 28, 2025 - April 10, 2025
Rogue-lite "twin-stick shooter" style game. • Designing game features and systems - Playable Characters, Enemies, Abilities & Upgrade, Level Design, Creative Design. • Designing and implementing codebase for gameplay mechanics. • Leading a small team of 3D artists - collaborating on visual design and ensuring it matches the game's requirements. • Working with junior Unity developers. • Maintaining version control (Plastic SCM)

Education

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Qualifications

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Industry Experience

Gaming, Computers & Electronics, Other

Experience Level

Expert
Expert
Intermediate
Intermediate

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