I'm an audio professional with 30+ years of experience across game development and audio post-production. I specialize in sound design, VO casting and direction, localization workflows, and audio implementation. I'm a frequent speaker and panelist at AES, GDC, SCAD, and academic institutions, and I enjoy guiding projects from high-level sound vision to hands-on production work, from studio sessions to field recording around the world. I thrive on building strong audio teams and delivering immersive, high-quality experiences. I love shaping creative direction while diving into the nitty-gritty details of production, ensuring gameplay feel and narrative voice are flawlessly integrated across platforms.

Chris Groegler

I'm an audio professional with 30+ years of experience across game development and audio post-production. I specialize in sound design, VO casting and direction, localization workflows, and audio implementation. I'm a frequent speaker and panelist at AES, GDC, SCAD, and academic institutions, and I enjoy guiding projects from high-level sound vision to hands-on production work, from studio sessions to field recording around the world. I thrive on building strong audio teams and delivering immersive, high-quality experiences. I love shaping creative direction while diving into the nitty-gritty details of production, ensuring gameplay feel and narrative voice are flawlessly integrated across platforms.

Available to hire

I’m an audio professional with 30+ years of experience across game development and audio post-production. I specialize in sound design, VO casting and direction, localization workflows, and audio implementation. I’m a frequent speaker and panelist at AES, GDC, SCAD, and academic institutions, and I enjoy guiding projects from high-level sound vision to hands-on production work, from studio sessions to field recording around the world.

I thrive on building strong audio teams and delivering immersive, high-quality experiences. I love shaping creative direction while diving into the nitty-gritty details of production, ensuring gameplay feel and narrative voice are flawlessly integrated across platforms.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Sound Designer III (contract) at BigBox VR / Meta
April 1, 2024 - Present
Single Sound Designer on new VR title
Senior Sound Designer at BigBox VR / Meta
April 1, 2022 - January 1, 2024
Audio Lead on multiple projects leading small team of sound designers and tech sound designers. Created audio for Amazon’s New World as well as titles that are still under development. Projects included Fantasy RPG, Military FPS, and an isometric Survival Simulation
Audio Lead MP/Senior Sound Designer at Ubisoft / Red Storm Entertainment
February 1, 2008 - February 1, 2022
Overseeing 3-man MP audio team, audio scheduling, voice-over casting, editing, and implementation. Responsible for all VO editing and processing across Campaign and Multiplayer. Created sound design vision and features documents and responsible for scheduling, recording, and creation of sound effects and implementation and scripting of in-game sounds. Worked on bug database distribution on The Division 1 and 2, Star Trek VR, Far Cry 4, Ghost Recon: Future Soldier
Senior Sound Designer at Vicious Cycle Inc
May 1, 2007 - February 1, 2008
Responsibilities include sound design creation and implementation of sound effects on Dead Head Fred
Senior Sound Designer at Ubisoft / Red Storm Entertainment
March 1, 2004 - May 1, 2007
Voice-over casting, editing, and implementation, creation of sound design vision and features documents. Scheduling, recording, and creation of sound effects, implementation and scripting of in-game sounds on Ghost Recon: Advanced Warfighter 2 (Xbox 360), Ghost Recon: Advanced Warfighter (Xbox 360), Rainbow Six: Lockdown (PS2 and PC), Ghost Recon 2 (Xbox)
Live Audio Mixer/Camera Operator at Gale Force Media
August 1, 2001 - Present
Gale Force Media is the in-house production crew for events in the PNC Arena and Carter-Finley Stadium, Raleigh, NC, including The Carolina Hurricanes NHL hockey team, NC State Football, NC State Basketball, MotoCross, and Monster Jam events. Responsibilities included audio mixer, camera operator, and slomo operator
Post Production In house Editor/ Mixer and Field Recorder at Horizon Video Productions
May 1, 2001 - March 1, 2004
Mixing/editing for National TV broadcast, Regional TV broadcast, DVD, and training videos; boom operator; production audio mixer responsible for hiding Lavalier microphones on actors and mix VO to camera; composer; sound effects editor
Senior Sound Designer at Perpetual Motion Enterprises, Inc
June 1, 1997 - January 1, 2001
Responsibilities included voiceover casting, directing, recording and editing, audio design for each title, creation and editing of sound effects, creation of all music, budget, software and hardware upgrades on Game Room, Mad Gab, Elite Air Hockey, Elite Darts, Tribond, Play This, Play That, Kuba
Sound Designer at Random Games, Inc.
July 1, 1994 - May 1, 1997
Responsibilities included audio design for each title, creation and editing of sound effects, creation of all music on Scrabble, Anyone For Cards?, Casino: Tournament of Champions, Vikings!, Island Casino, Wages of War, Soldiers At War
Senior Sound Designer at Lost Boys Interactive
April 1, 2022 - January 1, 2024
Audio Lead on multiple projects, managing and mentoring a small team of sound and technical sound designers. Created and implemented audio for Amazon’s New World and additional unannounced titles. Contributed across multiple genres, including Fantasy RPG, Military FPS, and Isometric Survival Simulation.
Audio Lead (Multiplayer) / Senior Sound Designer at Ubisoft / Red Storm Entertainment
February 1, 2008 - February 1, 2022
Led a three-person multiplayer audio team, overseeing scheduling, workflows, and deliverables. Owned voice-over pipelines across Campaign and Multiplayer, including casting, editing, and processing. Authored sound design vision and feature documentation. Managed scheduling, recording sessions, sound effect creation, and in-game implementation and scripting. Contributed to major titles including The Division 1 & 2, Star Trek VR, Far Cry 4, and Ghost Recon: Future Soldier.

Education

Music Major (with trumpet performance) at California State University - San Bernardino
September 1, 1985 - June 1, 1989
Trumpet Performance at California State University, San Bernardino
January 1, 1985 - January 1, 1986
Music Composition at California State University, San Bernardino
January 1, 1987 - January 1, 1989
Studio Recording Studies at California State University, San Bernardino
January 1, 1986 - January 1, 1989

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet