I’m an audio professional with 30+ years of experience across game development and audio post-production. I specialize in sound design, VO casting and direction, localization workflows, and audio implementation. I’m a frequent speaker and panelist at AES, GDC, SCAD, and academic institutions, and I enjoy guiding projects from high-level sound vision to hands-on production work, from studio sessions to field recording around the world.
I thrive on building strong audio teams and delivering immersive, high-quality experiences. I love shaping creative direction while diving into the nitty-gritty details of production, ensuring gameplay feel and narrative voice are flawlessly integrated across platforms.
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