Hi, I’m Chris McFall, a versatile Technical Artist, Animator and Rigger with over 15 years of commercial experience in animation production. I bridge creative vision and technical execution, specialising in advanced rigging, Python-based tooling, Animation and Pipeline. I love collaborating with teams to push the boundaries of character performance. I’m a proactive collaborator and mentor, always exploring new techniques and tools to expand what’s possible in character animation. Whether leading pipeline projects, building bespoke rigging systems, or mentoring teams, I aim to empower artists to deliver expressive, polished performances while keeping production efficient.

Chris McFall

Hi, I’m Chris McFall, a versatile Technical Artist, Animator and Rigger with over 15 years of commercial experience in animation production. I bridge creative vision and technical execution, specialising in advanced rigging, Python-based tooling, Animation and Pipeline. I love collaborating with teams to push the boundaries of character performance. I’m a proactive collaborator and mentor, always exploring new techniques and tools to expand what’s possible in character animation. Whether leading pipeline projects, building bespoke rigging systems, or mentoring teams, I aim to empower artists to deliver expressive, polished performances while keeping production efficient.

Available to hire

Hi, I’m Chris McFall, a versatile Technical Artist, Animator and Rigger with over 15 years of commercial experience in animation production. I bridge creative vision and technical execution, specialising in advanced rigging, Python-based tooling, Animation and Pipeline. I love collaborating with teams to push the boundaries of character performance.

I’m a proactive collaborator and mentor, always exploring new techniques and tools to expand what’s possible in character animation. Whether leading pipeline projects, building bespoke rigging systems, or mentoring teams, I aim to empower artists to deliver expressive, polished performances while keeping production efficient.

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Language

English
Fluent

Work Experience

Founder & Technical Director at Hollowpixel Studio/Academy
January 1, 2021 - Present
Founded Hollowpixel Studio/Academy and led technical direction; established the UK's first Animation Apprenticeship and led technical direction on original IP 'GASTRONAUTS'.
Freelance Technical Artist & Filmmaker at Hollowpixel Studio/Academy
January 1, 2012 - January 1, 2021
Provided freelance technical artistry and filmmaking services; developed bespoke pipelines and produced animation content.
Technical Consultant & Rigger at Blue Zoo Studios
January 1, 2021 - January 1, 2022
Project: Sinking Feeling & Anoro; engineered high‑level rigging solutions, including the SplineRigger Add‑on and 2D Grease Pencil facial rigs; spoke at Blender Conference; mentored bootcamp participants.
Pipeline Consultant & Technical Support at Calon Studios
January 1, 2020 - January 1, 2020
Optimized the Blender/Grease Pencil pipeline for Sali Mali (S4C/BBC), focusing on palette management and 2D-in-3D workflow efficiency.

Education

MA Moving Image (Film) at University of South Wales
January 11, 2030 - April 14, 2026
BA (Hons) Visual Communications at University of Glamorgan
January 11, 2030 - April 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services
    paper Pokedbots

    A 2 year small team blender3d animation project collaborating with poked studios and a bevy of brilliant freelancers. I was responsible for multiple roles, Most notable being Rigging Characters, setting up pipelines and systems, coding tools, storyboarding, blocking, animating, and providing the producer/director with support and experience in directing and managing the freelancers.

    Whilst I wrote the original script, it has been significantly changed since my contribution and doesnt reflect my abilities to their best. (Likewise the audio mixing and sound design has largely been altered from my original contributions.)