Hi, I’m Chris McFall, a versatile Technical Artist, Animator and Rigger with over 15 years of commercial experience in animation production. I bridge creative vision and technical execution, specialising in advanced rigging, Python-based tooling, Animation and Pipeline. I love collaborating with teams to push the boundaries of character performance.
I’m a proactive collaborator and mentor, always exploring new techniques and tools to expand what’s possible in character animation. Whether leading pipeline projects, building bespoke rigging systems, or mentoring teams, I aim to empower artists to deliver expressive, polished performances while keeping production efficient.
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A 2 year small team blender3d animation project collaborating with poked studios and a bevy of brilliant freelancers. I was responsible for multiple roles, Most notable being Rigging Characters, setting up pipelines and systems, coding tools, storyboarding, blocking, animating, and providing the producer/director with support and experience in directing and managing the freelancers.
Whilst I wrote the original script, it has been significantly changed since my contribution and doesnt reflect my abilities to their best. (Likewise the audio mixing and sound design has largely been altered from my original contributions.)
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