I’m a Game Development student at Georgia State University graduating in May, with hands-on experience building interactive systems and 3D environments using Unreal Engine and Unity. I’ve worked on gameplay mechanics, physics-driven interactions, level design, and performance debugging through academic projects and an externship with Epic Games, where I developed a functional Rube Goldberg machine with multiple interactive components using Blueprints and physics-based tools. My background spans game programming, 3D modeling, animation, and world building, with experience importing and optimizing assets, creating chain reactions, and communicating design decisions through polished presentation videos. I’m highly motivated, adaptable, and comfortable learning new tools quickly, with a strong focus on delivering reliable, well-structured solutions. I’m currently seeking opportunities in game development or 3D animation where I can contribute creatively, grow technically, and add value to a collaborative production team.

Christian Williams

I’m a Game Development student at Georgia State University graduating in May, with hands-on experience building interactive systems and 3D environments using Unreal Engine and Unity. I’ve worked on gameplay mechanics, physics-driven interactions, level design, and performance debugging through academic projects and an externship with Epic Games, where I developed a functional Rube Goldberg machine with multiple interactive components using Blueprints and physics-based tools. My background spans game programming, 3D modeling, animation, and world building, with experience importing and optimizing assets, creating chain reactions, and communicating design decisions through polished presentation videos. I’m highly motivated, adaptable, and comfortable learning new tools quickly, with a strong focus on delivering reliable, well-structured solutions. I’m currently seeking opportunities in game development or 3D animation where I can contribute creatively, grow technically, and add value to a collaborative production team.

Available to hire

I’m a Game Development student at Georgia State University graduating in May, with hands-on experience building interactive systems and 3D environments using Unreal Engine and Unity. I’ve worked on gameplay mechanics, physics-driven interactions, level design, and performance debugging through academic projects and an externship with Epic Games, where I developed a functional Rube Goldberg machine with multiple interactive components using Blueprints and physics-based tools.

My background spans game programming, 3D modeling, animation, and world building, with experience importing and optimizing assets, creating chain reactions, and communicating design decisions through polished presentation videos. I’m highly motivated, adaptable, and comfortable learning new tools quickly, with a strong focus on delivering reliable, well-structured solutions.

I’m currently seeking opportunities in game development or 3D animation where I can contribute creatively, grow technically, and add value to a collaborative production team.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Extern at Epic Games
August 1, 2025 - August 1, 2025
Designed and developed a functional Rube Goldberg machine using Unreal Engine with 12+ interactive parts using Blueprints and physics-based tools. Designed and tested 3D scenes by importing assets, creating chain reactions, and debugging to improve performance. Produced a 2-minute final video with narration, camera angles, and sound effects to present the project and machine run.
Peer Tutor at Knack
June 1, 2024 - November 21, 2025
Delivered one-on-one virtual tutoring in college-level mathematics, strengthening students’ comprehension and boosting overall course performance.
Event Operations Technician at Georgia State University
September 1, 2024 - November 21, 2025
Set up and arrange event spaces with all necessary equipment to ensure smooth and professional event execution.
Student Assistant at Georgia State University
May 1, 2024 - May 1, 2024
Monitored security booth and verified student IDs to ensure authorized access, while also logging packages in and out of the student mailroom system.
Member at PantherDev
August 1, 2025 - November 21, 2025
Participated in weekly meetings focused on game development skills and industry trends while building connections with aspiring developers and professionals.
Online Peer Tutor at Knack
June 1, 2024 - Present
Led academic support for 15+ undergraduate students through one-on-one virtual tutoring in college-level mathematics and English, structuring 2–3 weekly sessions to reinforce understanding and improve performance.
Extern / Virtual Intern at Epic Games
June 1, 2025 - August 1, 2025
Designed and developed a functional Rube Goldberg machine using Unreal Engine with 12+ interactive parts using Blueprints and physics-based tools. Identified performance bottlenecks and improved system reliability by iterating on 3D scenes in Unreal Engine, importing 15+ assets, and refining physics-driven chain reactions. Produced and narrated a 2-minute project presentation video, clearly explaining design decisions, system functionality, and final machine execution.
Student Assistant at Georgia State University
August 1, 2023 - May 1, 2024
Entrusted with front-desk operations, verifying student IDs to ensure authorized access and managing package intake and distribution through the student mailroom system.
Game Developer at Panther Dev
August 1, 2025 - Present
Engaged in weekly meetings focused on game development skills and industry trends while building connections with aspiring developers and professionals.

Education

B.S. in Game Development at Georgia State University
August 1, 2022 - May 1, 2026
B.S. in Game Development at Georgia State University
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education