Math LLM with GPU acceleration and advanced unit conversions. Expression evaluation with variables. Interactive CLI.
- AI Developer
- Programmer
Hello! I’m Christian Schladetsch, a high-performance principal software engineer and team leader with over 30 years in game development and interactive technologies.
Hello! I’m Christian Schladetsch, a high-performance principal software engineer and team leader with over 30 years in game development and interactive technologies. I specialize in real-time XR, AI, and distributed systems, and I love turning complex problems into robust, scalable systems that people enjoy using.
Around the world I’ve collaborated with top companies like Oracle, EA, and Blizzard, built startups such as Liminal VR and Real Response, and led cross-disciplinary teams to deliver innovative experiences on time and on budget. I’m passionate about mentorship, engineering excellence, and building architectures that empower others to innovate.
Math LLM with GPU acceleration and advanced unit conversions. Expression evaluation with variables. Interactive CLI.
KAI is a distributed computing model written in modern C++. Using custom language translators and an executor, KAI provides full reflection, persistence and cross-process communications without having to modify existing source code. KAI Comes with an automated, generational tricolor garbage collector, and Console- and Window-based interfaces.
Supported the design and implementation of scalable architectures for distributed digital signage networks, integrating AI capabilities into existing workflows and ensuring reliable performance across devices.
Support the design and implementation of scalable system architectures for distributed digital signage networks, adding AI capabilities into existing workflows.
Developed Naval Combat Systems software in C++ and Java for international defense forces, focusing on real-time, high-reliability performance for mission-critical applications.
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