Hello! I’m Christian Schladetsch, a high-performance principal software engineer and team leader with over 30 years in game development and interactive technologies. I specialize in real-time XR, AI, and distributed systems, and I love turning complex problems into robust, scalable systems that people enjoy using. Around the world I’ve collaborated with top companies like Oracle, EA, and Blizzard, built startups such as Liminal VR and Real Response, and led cross-disciplinary teams to deliver innovative experiences on time and on budget. I’m passionate about mentorship, engineering excellence, and building architectures that empower others to innovate.

Christian Schladetsch

Hello! I’m Christian Schladetsch, a high-performance principal software engineer and team leader with over 30 years in game development and interactive technologies. I specialize in real-time XR, AI, and distributed systems, and I love turning complex problems into robust, scalable systems that people enjoy using. Around the world I’ve collaborated with top companies like Oracle, EA, and Blizzard, built startups such as Liminal VR and Real Response, and led cross-disciplinary teams to deliver innovative experiences on time and on budget. I’m passionate about mentorship, engineering excellence, and building architectures that empower others to innovate.

Available to hire

Hello! I’m Christian Schladetsch, a high-performance principal software engineer and team leader with over 30 years in game development and interactive technologies. I specialize in real-time XR, AI, and distributed systems, and I love turning complex problems into robust, scalable systems that people enjoy using.

Around the world I’ve collaborated with top companies like Oracle, EA, and Blizzard, built startups such as Liminal VR and Real Response, and led cross-disciplinary teams to deliver innovative experiences on time and on budget. I’m passionate about mentorship, engineering excellence, and building architectures that empower others to innovate.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

AI Training Specialist at Outlier AI/Google
December 1, 2023 - November 9, 2025
Provided and reviewed programming-oriented training data for large language models and related AI systems. Worked primarily with C99, C++20, and Python 3 to curate datasets, annotate prompts, and evaluate model responses, helping improve model accuracy and reliability.
Senior Software Engineer / AI Czaron at Q Digital Group
September 1, 2025 - September 1, 2025
Supported the design and implementation of scalable architectures for distributed digital signage networks, integrating AI capabilities into existing workflows and ensuring reliable performance across devices.
Senior Software Engineer at Saab
April 1, 2025 - April 1, 2025
Developed Naval Combat Systems software in C++ and Java for international defense forces, focusing on real-time, high-reliability performance for mission-critical applications.
Team Leader at Softel Systems
September 1, 2024 - September 1, 2024
Led a team of seasoned C++ professionals, delivering core technology for telecommunications and cybersecurity projects and building a very low-latency, high-bandwidth distributed system on Linux.
XR/AI Senior Engineer (6 mo. Contract) at Tekt Industries, Melbourne
September 1, 2023 - September 1, 2023
Created bespoke soft/firm/hardware XR/AI solutions from first principles; developed embedded systems, RTOS and ROS2; created REST API via Swagger for robotics control; implemented low-latency packet transfer for robotics hardware controller and video playback over Wi-Fi.
Principal Software Engineer (6 mo. Contract) at CitiPower and Powercor, Melbourne
January 1, 2023 - January 1, 2023
Designed, built, and optimized bespoke nationally licensed VR training software for industrial electrical engineers; utilized Oculus Quest2 and GraphQL for display and communications, including remote monitoring and mentoring in real-time.
Principal Software Engineer at Oracle, Melbourne
August 1, 2022 - August 1, 2022
Collaborated with internal teams and other companies to manage the life-cycle of sophisticated physical buildings via web technologies; BIM, shared-space VR, and related technologies such as BCF and OpenCDE; implemented CI/CD pipelines using Docker, Kubernetes, and native mobile APIs; optimized data packet processing between microservices on AWS and OCIS.
Chief Technology Officer at Real Response, Melbourne (Hybrid)
January 1, 2020 - January 1, 2020
Developed shared-space XR training systems for first responders and created multithreaded systems for responsive communications across long distances.
Chief Technology Officer at LiminalVR, Melbourne
August 1, 2019 - August 1, 2019
Led a cross-disciplinary XR team to deliver complex products on time and under budget; architected and implemented core XR technologies; developed Unity-based SDKs for third-party VR experiences; implemented entity component system for data-driven VR experiences; managed AWS and Azure services.
Senior Software Engineer (R&D) at Two Bulls, Melbourne
January 1, 2018 - January 1, 2018
Worked on R&D spikes including ML, OCR, object recognition, 3D printing, augmented reality systems, blockchain-authorized patented codecs and more; embedded systems; XR with Hololens, ARKit, ARCore, Vuforia; DRM video playback and conferencing; Azure and AWS cloud computing; IoT services and back-end support.
Technical Lead at PlaySide Studios, Melbourne
January 1, 2015 - January 1, 2015
Made mobile games using Unity3D; led front-runner games for iOS and Android; delivered projects on time and under budget.
Game Developer at Various, International
December 31, 2014 - December 31, 2014
Game development across multiple studios with senior roles in design, programming and production; contributed to a wide range of titles and platforms.
Programmer at Beam Software
January 1, 1994 - December 31, 1997
Contributed to PC/console titles; worked with Assembly, C, and C++; involved in 3D rendering work and performance optimizations; titles included Total Eclipse (PS1), Bug!, Gex, Cricket, and The Lost Vikings.
Senior Developer / Contractor at Various Studios
January 1, 1997 - December 31, 2014
Gained extensive multi-studio experience across Beam Software, Eness, GamesLab (Sydney), Grinding Gear Games (NZ), Sidhe Interactive (NZ), Phenomic/EA (Germany), Tantalus (Australia), and QANTM CMC (Brisbane); roles included senior programming, graphics programming, lead programming, and training.
Technical Lead at PlaySide Studios
January 1, 2014 - December 31, 2015
Led technical development of mobile games using Unity3D; mentored developers; implemented game pipelines and tooling.
Senior Software Engineer (R&D) at Two Bulls
January 1, 2015 - December 31, 2018
Led R&D spikes including ML, OCR, object recognition, 3D printing, augmented/virtual reality, and DRM codecs; built cross-platform prototypes in Unity3D and mobile environments.
Chief Technology Officer at LiminalVR
August 1, 2018 - August 31, 2019
Led a cross-disciplinary XR team; architected core XR technologies; developed a Unity-based SDK for third-party VR experience creation; implemented an entity component system for data-driven VR experiences; managed cloud services.
Chief Technology Officer at Real Response
August 1, 2019 - January 31, 2020
Developed shared-space XR training systems for first responders; created multithreaded systems for responsive communications across long distances.
Principal Software Engineer at Oracle
August 1, 2020 - August 31, 2022
Managed the life-cycle of sophisticated physical building management web technologies; utilized BIM, shared-space VR, and related technologies; implemented CI/CD with Docker, Kubernetes; optimized inter-service data packet processing on AWS/OCIS.
Principal Software Engineer at CitiPower and Powercor
August 1, 2022 - January 31, 2023
Designed, built, and optimized nationally licensed VR training software for industrial electrical engineers; used Oculus Quest2 and GraphQL for display/communications and real-time remote mentoring.
XR/AI Senior Engineer (6 mo. Contract) at Tekt Industries
February 1, 2023 - September 30, 2023
Created bespoke soft/firm/hardware XR and AI solutions from first principles; embedded systems, RTOS/ROS2; REST API via Swagger; implemented low-latency packet transfer and video playback over Wi-Fi for robotics control.
Senior Software Engineer at Saab
October 1, 2024 - April 30, 2025
Developed Naval Combat Systems using C++ and Java for international defense forces; implemented real-time, high-reliability software for mission-critical applications.
Senior Software Engineer at Q Digital Group / AI Czaron
July 1, 2025 - September 30, 2025
Support the design and implementation of scalable system architectures for distributed digital signage networks, adding AI capabilities into existing workflows.

Education

Certificate IV in Adult Education and Training at University of Queensland, Australia
January 1, 2001 - November 9, 2025
Information Systems Science and Engineering at RMIT, Melbourne, Australia
January 1, 1991 - January 1, 1994
Certificate IV Adult Education and Training at University of Queensland
January 1, 2001 - December 31, 2001
Information Systems Science and Engineering at RMIT University
January 1, 1991 - December 31, 1994

Qualifications

Police Check
January 11, 2030 - January 1, 2026
Certificate IV in Adult Education and Training
January 1, 2001 - December 31, 2001

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Telecommunications
    paper KAI

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    KAI is a distributed computing model written in modern C++. Using custom language translators and an executor, KAI provides full reflection, persistence and cross-process communications without having to modify existing source code. KAI Comes with an automated, generational tricolor garbage collector, and Console- and Window-based interfaces.