Christina Ausmus
My name is Christina and I'm an Austin-based 3d animator. As a lifelong cartoon fanatic, I've been dedicated to my work as an animator for many years.
About
My name is Christina and I’m an Austin-based 3d animator. As a lifelong cartoon fanatic, I’ve been dedicated to my work as an animator for many years. Nothing is more fulfilling to me than working with a team of like-minded creatives to produce something wonderful for the world to enjoy.
During my years working in games I’ve made animations that required incredible precision and attention to detail while being sure they test correctly in engine. I’ve also been responsible for layout and camera animation for cinematics and cut scenes. While working as a senior animator in television I created everything from action-packed, dynamic fight scenes to subtle and emotional performance shots. I had the opportunity to work closely with my leads on show development as well as mentoring the less experienced animators on the team. Working in such a fast-paced environment has really given me the skills to produce animations on a timely schedule without sacrificing quality or attention to detail. I have a background in fine art that helps me to create interesting poses that translate beautifully to CG animation.
My experience working on so many different projects with such varying styles has really pushed my skills and creativity, and now I’m eager for new opportunities. I have so much to offer your studio and sincerely hope you enjoy my reel!
- 13 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
Work experience
Worked as Senior 3D Animator on games and animated content, handling animation from simple cycles to complex multi-character fights. Contributed to cinematics and gameplay animations, combining both motion capture and keyframe animation approaches to support multiple styles. Delivered extensive work across pre-viz, layout, and camera, and maintained strong proficiency in Unreal Engine, MotionBuilder, and Maya. Collaborated with teams producing popular series and mentored newer animators. Also assisted on an end-to-end short-film workflow, from general animation production to studio conditions and iteration under tight timelines.
Participated in intensive studio animation training and production work, including a two-week workshop environment where short-form scenes were written and animated under studio conditions. Developed foundational and advanced animation skills and learned production-focused workflows within an animation studio context.
Education
Certifications and awards
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