Available to hire
Hello, I am a graduating college student majoring in game design and production, with a minor in animation. I am specialized in 3d modeling and digital illustration in cel-shaded style. I like to draw with clean shapes, vibrant colors, and create simple but dynamic imagery.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Chinese
Fluent
Work Experience
2D Animation Intern at New Point Strategies
March 1, 2024 - September 1, 2024Designed, built, and animated original 2D characters, preparing assets for animation in Adobe Illustrator and Adobe Animate. Implemented and integrated feedback from managers and executives. Designed 2 images on Canva for the marketing department’s Instagram campaigns and 8 2D game assets using Adobe Illustrator.
Producer, Shader Artist, 3D Artist at Krova — Silver & Flame
September 1, 2025 - PresentAuthored production pipeline and Game Design documentation defining core systems, game flow, asset creation, and shader usage to ensure visual and technical consistency. Facilitated cross-disciplinary communication to ensure shared understanding of game flow, core systems, and production goals. Created a week-by-week project plan for a 15-person team over 33 weeks to track milestones and ensure on-time delivery of the final build. Ensured shader and VFX implementations were scalable for additional assets. Modeled and textured in-game props using Maya and Substance Painter, maintaining performance and visual style requirements.
Shader Artist, 3D Artist at Lunch Break — DGAME Studio
September 1, 2024 - March 1, 2025Collaborated with a team of 18 peers to develop a 3D shooter game in Unity. Actively gave and incorporated feedback across art and design teams to ensure asset consistency and production alignment. Developed custom shaders in Unity Shader Graph, including a cel shader and side-scrolling texture shader, supporting a consistent visual style. Modeled and textured 7 original 3D assets in Maya; textured 5 team assets in Substance Painter; and designed a modular potted plant (4 pots, 13 leaves).
2D Animation Intern at New Point Strategies (Remote)
March 1, 2024 - September 1, 2024Designed, built, and animated original 2D characters, preparing assets for animation in Adobe Illustrator and Adobe Animate. Implemented and integrated feedback from managers and executives. Designed 2 images on Canva for the marketing department's Instagram campaigns and 8 2D game assets using Adobe Illustrator.
Creative Director / Illustrator at Echo: Ador-Grove (Personal Project)
October 1, 2025 - December 1, 2025Creative direction, illustrator. Created concept art for a cozy, narrative-driven farming RPG, aligning visual design with gameplay systems. Applied shape language and silhouette design to enhance character readability and thematic clarity. Designed creatures and NPCs with consistent visual logic based on elemental and environmental storytelling. Established a unified visual direction across characters, environments, and world elements. Illustrated key art to communicate the game's tone, atmosphere, and core experience.
Education
Bachelor of Science in Game Design & Production at Drexel University
January 11, 2030 - June 1, 2026Bachelor of Science in Game Design & Production at Drexel University
January 11, 2030 - June 1, 2026Qualifications
Dean's List
January 1, 2020 - January 1, 2025Dean's List
January 1, 2020 - December 31, 2025Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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