Available to hire
I am Mariia Chukhrova, a passionate 2D character animator based in Koh Phangan, Thailand. I specialize in creating expressive characters and polished animations for mobile and desktop games using Spine, Unity, and Adobe tools. I thrive in collaborative teams, translating game design into lively, optimized assets that run smoothly on a variety of devices.
With a background in education and entertainment apps, I bring solid timing, a strong grasp of animation fundamentals, and hands-on experience with rigging, skinning, and pipeline integration. I love shaping memorable characters and helping projects reach their full playful potential.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Fluent
Russian
Fluent
Thai
Beginner
Work Experience
Spine / Unity Animator at SYNERGY KIDS UNIVERSE
January 1, 2021 - March 31, 2025Responsible for working with the Built-in Animator in Unity3D, assisting in the implementation of 2D animation by cooperating with Engineers, optimizing assets for mobile devices, performing 2D animation quality assurance, tracking all tasks in the task manager, and creating character, interface, props, and environment animations using Spine for educational games available on the App Store and Android.
Lead Animation Artist at GAMEPACK
July 1, 2020 - December 31, 2020Guided and mentored a group of animators, assisted in the implementation of 2D animation in cooperation with Engineers, optimized assets for mobile devices, ensured 2D animation quality, managed tasks through a task manager, and produced character, interface, props, and environment animations using Spine and Adobe Animate.
Spine / Unity / Flash Animator at BELKA GAMES
November 1, 2017 - June 30, 2020Created character, interface, props, and environment animations using Spine and Adobe Animate. Worked with Unity3D’s Built-in Animator and Particle System, cooperated with Engineers for 2D animation implementation, optimized assets for mobile devices, ensured quality assurance, and managed tasks using a task manager. Contributed to the match-3 game CLOCKMAKER.
Freelance Spine Animator at Freelance
March 1, 2017 - October 31, 2017Created animations for a 'One Game A Month' game jam, producing the game ECHONAUTS within 3 weeks. Also performed freelance 2D animation for an interactive game-based learning application for children called FUNEXPECTED MATH, which won The Webby Awards and is available on the App Store.
Spine Animator at INTERACTIVE STUDIO "I-MULT"
August 1, 2016 - February 28, 2017Created skeletal rigs and setup characters for animation using Spine software, established guidelines for artists, assisted engineers in 2D animation implementation, performed quality assurance, and managed tasks through a task manager for educational apps for children.
Flash Animator at ROCKET FOX
March 1, 2016 - July 31, 2016Produced animations in Adobe Flash for OM NOM Stories CUT THE ROPE: MAGIC, Season 4 (5-9 episodes). Responsibilities included building the logic of animation, collaborating with layout and storyboard artists, assisting in 2D animation implementation and quality assurance, tracking tasks, and working with sound engineers to synchronize movements with sound.
Spine Animator at UNITED SMART SOLUTION
January 1, 2015 - December 31, 2016Created skeletal rigs, set up characters for animation, and animated using Spine software. Established guidelines for artists, assisted engineers with 2D animation implementation, ensured quality assurance, and managed task tracking for projects.
Spine Animator at Huracan Apps LLC
January 1, 2014 - December 31, 2015Produced animation in Spine for the iOS interactive book "Green Riding Hood", which was recognized as Free App of the Week in 2017 and nominated for several awards. Also built animation logic, gained experience in game designing, established guidelines for artists, assisted with 2D animation implementation, ensured quality assurance, managed tasks, and collaborated with sound engineers.
Flash Animator at COMPEIDOS
January 1, 2013 - December 31, 2014Created animations using Flash and Unity3D in cooperation with Engineers, Artists, and Game Designers. Built animation logic, gained game design experience, established guidelines, worked with particle systems in Unity3D, assisted in 2D animation implementation, performed quality assurance, tracked tasks, and collaborated with sound engineers.
Flash Animator at INDIGO KIDS
January 1, 2012 - December 31, 2013Produced animation for the "Magic Forest" app using Flash, including characters, environments, and effects assets. Built animation logic, developed concepts, analyzed audience, established guidelines for artists, assisted engineers with 2D animation implementation, performed quality assurance, and tracked tasks.
Flash Animator at MAIL.RU GROUP
January 1, 2011 - December 31, 2012Created Flash animations in cooperation with Engineers, Artists, and Game Designers, including character animation for the puzzle game "Spiders". Built animation logic, gained game design experience, established guidelines for artists, assisted in 2D animation implementation and quality assurance, tracked tasks, and worked with sound engineers to harmonize movements with sound.
Flash Animator at PLAYRIX
January 1, 2010 - December 31, 2011Produced animations in Flash for mobile platform games, adhered to general style and art direction, built animation logic, established guidelines for artists, assisted with 2D animation implementation and quality assurance, and tracked tasks.
Freelance 2D Animator at Freelance
January 1, 2008 - December 31, 2010Created 2D animations in Flash for various games and CG projects, including concept art, character design, and animation for the social network application "Find out the secret of Father Frost". Also produced traditional frame-by-frame animation in TV Paint and Flash for virtual greeting cards and video clips.
Spine Animator at Huracan Apps LLC
December 31, 2015 - August 28, 2025Created animations using Spine for the iOS interactive book 'GREEN RIDING HOOD'. Developed animation logic, participated in game design, set artist guidelines, assisted in animation implementation, conducted 2D animation quality assurance, tracked tasks, and collaborated with sound engineers to ensure harmony between movement and sound. The app was released on the App Store and recognized as 'Free App of the Week' in 2017.
Spine / Unity Animator at Synergy Kids Universe
March 31, 2025 - September 17, 2025Creating character, interface, props, environment animations using Spine and After Effects, working with Unity animation tools such as Animator State Machine, Built-in Animator, Timeline, and Unity 2D bones. Assisted in implementation of 2D animation to the Unity engine, cooperating with the development team. Optimised assets for mobile devices and tracked tasks in the task manager.
Lead Animation Artist at GAMEPACK
December 31, 2020 - September 17, 2025Guiding and mentoring a group of animators; assisted in implementation of 2D animation; cooperated with engineers; optimised assets for mobile devices; 2D animation quality assurance; tracked tasks in the task manager; produced character, interface, props, and environment animation (Spine, Adobe Animate).
Spine / Unity / Flash Animator at BELKA GAMES
June 30, 2020 - September 17, 2025Made character, interface, props, environment animation (Spine, Adobe Animate); worked with the Built-in Animator in Unity3D and the Built-in Particle System; assisted in implementation of 2D animation; optimised assets for mobile devices; 2D animation quality assurance; tracked tasks in the task manager.
Freelance Spine Animator at Freelance
December 31, 2017 - September 17, 2025Made animation for a 'One Game A Month' game jam (ECHONAUTS); created animation for an interactive game-based learning application for children 'FUNEXPECTED MATH'; these projects won The Webby Awards and are released on the App Store.
Spine Animator at INTERACTIVE STUDIO "I-MULT"
February 28, 2017 - September 17, 2025Creating skeletal rigs, setting up characters for animation in Spine; establishing guidelines for artists; assistance in implementation of 2D animation; QA; asset pipeline support.
Flash Animator at ROCKET FOX
July 31, 2016 - September 17, 2025Animation in Adobe Flash for OM NOM Stories CUT THE ROPE: MAGIC, Season 4; building the logic of animation; coordinating with layout and storyboard artists; QA; sound alignment.
Spine Animator at HURACAN APPS LLC
December 31, 2015 - September 17, 2025Spine animation; building the logic of animation; experience in game design; establishing guidelines for artists; QA; asset tracking; collaboration with sound engineers for audio synergy; product released on the App Store.
Spine / Unity Animator at Synergy Kids Universe
March 1, 2025 - September 17, 2025Created character, interface, props, and environment animations using Spine and After Effects. Worked with Unity animation tools, including the Animator State Machine, Built-in Animator, Timeline, and Unity 2D bones. Assisted in implementing 2D animation in Unity and collaborated with the development team. Optimized assets for mobile devices. Tracked tasks in a task manager.
Lead Animation Artist at GAMEPACK, Ukraine
December 1, 2020 - September 17, 2025Led and mentored a group of animators; assisted in implementing 2D animation and collaborated with engineers. Optimized assets for mobile devices and performed 2D animation QA. Tracked tasks in the project manager. Created character, interface, props, and environment animations using Spine and Adobe Animate.
Spine / Unity / Flash Animator at BELKA GAMES
June 1, 2020 - September 17, 2025Produced character, interface, props, and environment animations using Spine and Adobe Animate. Worked with Unity’s Built-in Animator and Particle System; assisted in implementing 2D animation with engineers. Optimized assets for mobile devices and performed 2D animation QA. Tracked tasks in the task manager.
Spine Animator (Freelance) at Freelance
December 31, 2017 - September 17, 2025Created animation for a One Game A Month game jam; produced animation for the game Echonauts (completed in a few weeks). Also contributed animation for FunExpected Math, an interactive learning app showcased in the Webby Awards.
Spine Animator at INTERACTIVE STUDIO 'I-MULT'
February 1, 2017 - September 17, 2025Efficiently built skeletal rigs in Spine and set up animation pipelines. Established guidelines for artists, assisted in implementing 2D animation, and performed QA. Tracked tasks in the project manager.
Flash Animator at ROCKET FOX
July 1, 2016 - September 17, 2025Created animation in Adobe Flash for OM NOM Stories: Cut the Rope: Magic, Season 4. Built animation logic, coordinated with layout and storyboard artists, collaborated with sound engineers to harmonize movements with sound, and performed QA.
Spine Animator at HURACAN APPS LLC
December 31, 2015 - September 17, 2025Built spine-based animations and rigs, contributed to game design, established guidelines for artists, assisted in implementing 2D animation, performed QA, tracked tasks, and coordinated with sound designers to synchronize movements with audio. Product released on the App Store: Green Riding Hood read-aloud.
Spine / Unity Animator at Synergy Kids Universe
March 1, 2025 - September 17, 2025Creating character, interface, props, environment animations using Spine and After Effects; Working with Unity animation tools (Animator State machine, Built-in Animator, Timeline, Unity 2D bones); Assisting in implementation of 2D animation to the Unity engine; Optimisation of assets for mobile devices; Tracking tasks in a task manager; The educational game “Synergy Kids: games for kids” released on the App Store and Android.
Lead Animation Artist at GAMEPACK
December 1, 2020 - September 17, 2025Guiding and mentoring a group of animators; Assistance in implementation of 2D animation, cooperating with Engineers; Optimisation of assets for mobile devices; 2D animation quality assurance; Tracking all tasks in the task manager; Creating character, interface, props, environment animation (Spine, Adobe Animate).
Spine / Unity / Flash Animator at BELKA GAMES
June 1, 2020 - September 17, 2025Making character, interface, props, environment animation (Spine, Adobe Animate); Working with the Built-in Animator in Unity3D and the Built-in Particle System; Assisting in implementation of 2D animation; Optimisation for mobile devices; 2D animation quality assurance; Tracking tasks in the task manager.
Freelance Spine Animator at Various
January 1, 2017 - September 17, 2025Made animation for a 'One Game A Month' game jam (ECHONAUTS, 3 weeks); Created animation for an interactive learning app 'FUNEXPECTED MATH', which won The Webby Awards and was released on the App Store.
Spine Animator at INTERACTIVE STUDIO "I-MULT"
February 1, 2017 - September 17, 2025Creating skeletal rigs, setting up characters for animation in Spine; Establishing guidelines for artists; 2D animation quality assurance; Tracking tasks in the task manager.
Flash Animator at ROCKET FOX
July 1, 2016 - September 17, 2025Making animation in Adobe Flash for OM NOM Stories; Building animation logic; Working with layout and storyboard artists; 2D animation quality assurance; Coordinating with sound engineers to ensure movements align with audio.
Spine Animator at HURACAN APPS LLC
January 1, 2015 - September 17, 2025Building animation logic in Spine; Experience in game design; Establishing guidelines for artists; 2D animation quality assurance; Tracking tasks; Collaborating with sound engineers to synchronize movements with sound.
Spine / Unity Animator at Synergy Kids Universe
March 1, 2025 - September 18, 20252D animation production for children's educational games; implemented 2D animation in Spine/Unity, optimized assets for mobile, QA, collaborated with engineers, tracked tasks.
Lead Animation Artist at GAMEPACK
December 1, 2020 - September 18, 2025Led a team of animators; assisted in implementation of 2D animation, collaborated with engineers, optimized assets for mobile, QA; created character/interface/prop/environment animation (Spine, Adobe Animate).
Spine / Unity / Flash Animator at BELKA GAMES
June 1, 2020 - September 18, 2025Created character/interface/environment animations (Spine, Adobe Animate); worked with Unity Animator and Particle System; asset optimization; QA; collaboration with engineers.
Freelance Spine Animator at ECHONAUTS
March 24, 2017 - September 18, 2025Animation for a game jam title; built skeletal rigs and animations (Spine) within a short development cycle; included in a 3-week project focused on a dark theme.
Freelance 2D Animator (Spine) at FUNEXPECTED MATH
October 1, 2017 - September 18, 2025Animating interactive learning game assets; contributed to a Webby Award-winning app; created character/prop/environment animation.
Spine Animator at I-MULT
February 1, 2017 - September 18, 2025Efficient skeleton rigging, setup characters for animation, established guidelines for artists, QA; collaboration with engineers.
Flash Animator at ROCKET FOX
July 1, 2016 - September 18, 2025Animation in Flash for OM NOM Stories; built animation logic; collaborated with layout/storyboard artists; QA; synchronized with sound.
Spine Animator at UNITED SMART SOLUTION
January 1, 2016 - September 18, 2025Created skeletal rigs with Spine; animation; established guidelines for artists; QA; coordination with engineers.
Spine Animator at Huracan Apps LLC
January 1, 2015 - September 18, 2025Animation for iOS interactive book Green Riding Hood; rigging and animation; collaboration with sound engineers; product featured on App Store.
Flash Animator at COMPEIDOS
January 1, 2014 - September 18, 2025Animation in Flash and Unity3D; building animation logic; QA; collaboration with sound engineers; contributing to Unity environments and particle systems.
Flash Animator at INDIGO KIDS
January 1, 2013 - September 18, 2025Animation for Magic Forest app; building animation logic; involvement in game design; QA; asset tracking; collaboration with sound engineers.
Flash Animator at MAIL.RU GROUP
January 1, 2012 - September 18, 2025Animation for puzzle game Spiders; building animation logic; QA; coordination with sound; game release on VKPlay.
Flash Animator at PLAYRIX
January 1, 2011 - September 18, 2025Animation for mobile platform games in Flash; followed art direction; built animation logic; QA; releases on platforms.
Freelance 2D Animator at Various (Freelance)
January 1, 2010 - September 18, 2025Created 2D animation in Flash/TV Paint; concept art; animation for social network apps; frame-by-frame animation.
Education
Master's Degree at Moscow State Linguistic University
January 1, 2003 - December 31, 2008Designer, Illustrator at British Higher School of Art and Design
January 1, 2008 - December 31, 2010Master's Degree at Moscow State Linguistic University
January 1, 2003 - December 31, 2008Designer at British Higher School of Art and Design
January 1, 2008 - December 31, 2010Master's Degree at Moscow State Linguistic University
January 1, 2003 - January 1, 2008Designer, Illustrator at British Higher School of Art and Design
January 1, 2008 - January 1, 2010Master's Degree at Moscow State Linguistic University
January 1, 2003 - January 1, 2008Designer/Illustrator at British Higher School of Art and Design
January 1, 2008 - January 1, 2010Master's Degree at Moscow State Linguistic University
January 1, 2003 - January 1, 2008Designer, Illustrator at British Higher School of Art and Design
January 1, 2008 - January 1, 2010Qualifications
Master's Degree in Linguistics
January 1, 2003 - January 1, 2008Designer/Illustrator Diploma
January 1, 2008 - January 1, 2010Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet, Professional Services, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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