Available to hire
I am a game designer specializing in Level and Encounter Design. I have earned a Bachelor of Arts Degree in Game Design from the DigiPen Institute of Technology in Redmond, WA
Experience Level
Expert
Intermediate
Work Experience
Junior Level Designer at DragonJar Studios
February 1, 2026 - PresentProduced and maintained concept documentation for levels, including locations, landmarks, pacing graphs, and player pathing flowcharts to keep materials clear and accessible to the team. Designed level layouts and created Unreal Engine blockouts using landscaping and CubeGrid tools, collaborating with environment art to develop architectural concepts and ensure visual clarity and gameplay readability. Prototyped environment structure and player navigation with simplified geometry to validate design intent and feasibility.
Game Design Intern at Ubisoft
June 1, 2023 - August 1, 2023Coordinated playtesting and reviews for unreleased titles with QA, providing detailed feedback on mechanics and level design through iteration. Contributed ideas for refining game features and discussions on game archetypes while collaborating respectfully within a multidisciplinary team. Gained hands-on experience with a proprietary game editor and observed designer scripting/custom tools used to iterate mechanics across production phases.
Education
B.A. in Game Design at DigiPen Institute of Technology
August 1, 2021 - December 1, 2025Qualifications
Industry Experience
Gaming
Experience Level
Expert
Intermediate
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