Hi, I’m Claira Ames, a game designer based in Calgary, AB. I’ve contributed to student and indie projects across Unity and Unreal, creating design docs, prototyping mechanics, and balancing gameplay. I enjoy collaborating with programmers & sound designers to iterate features through regular playtests. I’m comfortable leading design conversations from concept to polish. I hold a Diploma in Game Design from Vancouver Film School and have documented creatures, AI behaviors, and level layouts for multiple titles. I will utilize pre-fab workflows, Gen AI as a tool, and cross-discipline teamwork. I’m excited to keep telling tales that lead relevant experiences in our non-fiction day to day!

Claira Ames

Hi, I’m Claira Ames, a game designer based in Calgary, AB. I’ve contributed to student and indie projects across Unity and Unreal, creating design docs, prototyping mechanics, and balancing gameplay. I enjoy collaborating with programmers & sound designers to iterate features through regular playtests. I’m comfortable leading design conversations from concept to polish. I hold a Diploma in Game Design from Vancouver Film School and have documented creatures, AI behaviors, and level layouts for multiple titles. I will utilize pre-fab workflows, Gen AI as a tool, and cross-discipline teamwork. I’m excited to keep telling tales that lead relevant experiences in our non-fiction day to day!

Available to hire

Hi, I’m Claira Ames, a game designer based in Calgary, AB. I’ve contributed to student and indie projects across Unity and Unreal, creating design docs, prototyping mechanics, and balancing gameplay. I enjoy collaborating with programmers & sound designers to iterate features through regular playtests. I’m comfortable leading design conversations from concept to polish.

I hold a Diploma in Game Design from Vancouver Film School and have documented creatures, AI behaviors, and level layouts for multiple titles. I will utilize pre-fab workflows, Gen AI as a tool, and cross-discipline teamwork. I’m excited to keep telling tales that lead relevant experiences in our non-fiction day to day!

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Language

English
Fluent

Work Experience

Dungeon Master at Personal project
January 1, 2016 - Present
Dungeon Master for 6+ years of writing, 2D layouts, combat balancing and storytelling.
Environment Artist at SX XL - [Student Project]
April 1, 2023 - September 17, 2025
Environment artist for a Unity-based racing game; created and textured 6 props, modeled 9 organic obstacles, designed 32 level layouts, and implemented prefab-based workflows in collaboration with a team.
Creature Designer at Nightingale - Inflexion Games
November 1, 2024 - September 17, 2025
Creature Designer working with AI-assisted design to create challenging enemies and wildlife; documented design concepts for approval and collaborated with level designers.
Dungeon Master at Self-Employed (Role-Playing Games)
January 1, 2016 - Present
Wrote and ran tabletop campaigns, crafted 2D layouts, balanced combat, and authored immersive storytelling for 6+ years.
Volunteer (Cat Health & Wellness) at BC SPCA
December 1, 2023 - September 17, 2025
Recognized and treated signs of fear, anxiety and stress in cats and dogs; assisted with welfare tasks.
Environment Artist at Alchemy Frogs (Student Project)
October 5, 2023 - September 17, 2025
2D/3D environment art for a two-player cooperative puzzle game. Modeled, textured and implemented multiple props in engine; created lively environments using vegetation and blend shapes; collaborated on 2D level layouts.
Environment Artist at SSA XL (Student Project)
April 1, 2023 - September 17, 2025
Racing game environment art. Modeled and textured nine organic obstacles and six props; created 32 level layouts in a team setting; collaborated on prefab-based workflows.
Environment Artist at Nightingale (Inflexio Games)
November 1, 2024 - September 17, 2025
Survival crafting game environment work; contributed to creature AI integration, level design collaboration, and rapid prototyping; documented design concepts for approvals.
Pet Care Associate at PetSmart
September 1, 2025 - Present
Responsible for routine care tasks, daily organization, and customer service.
Dungeon Master
January 1, 2016 - January 1, 2024
Wrote campaign scenarios, created 2D layouts, balanced combat, and guided storytelling for campaigns over several years.
Creature Designer at Inflexion Games – Nightingale
February 1, 2023 - April 1, 2023
Observed, edited, and created AI behaviors; rapid prototyping for new creature abilities; utilized AI Actions and Behavior Trees; documented creature mechanics and led weekly playtests.
Game Designer at SX XL (Student Project)
February 1, 2023 - April 1, 2023
Created prefab-based workflows, design documentation, and level layouts; collaborated with teammates to map player paths and obstacle layouts.
Creature Designer at Inflexion Games – Nightingale (Unreal Engine)
January 1, 2024 - November 1, 2024
Creature design work using Unreal Engine; collaborated with team to implement AI behaviors and balancing; produced prototype assets and design docs.
Creature Designer at Nightingale – Student Project (Unreal Engine)
January 1, 2023 - April 1, 2023
Creature concepting and integration in Unreal Engine; contributed to AI behavior and balancing; collaborated within a multi-disciplinary team.
Creature Designer at Nightingale – Unreal Engine (Edmonton)
January 1, 2024 - November 1, 2024
Designed creatures within Unreal Engine; contributed to AI behavior implementation and balancing; collaborated with art and design teams.

Education

Diploma in Game Design at Vancouver Film School
October 1, 2022 - October 1, 2023
Diploma in Game Design at Vancouver Film School
January 11, 2030 - January 9, 2026

Qualifications

GDL Perfect Attendance
January 11, 2030 - September 17, 2025
GDL
January 11, 2030 - January 9, 2026
Fear Free Shelter ing Class 5
January 11, 2030 - January 9, 2026
Perfect Attendance in High School
January 11, 2030 - January 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services