I’m a Graphic & Motion Designer from France, crafting refined, emotional visuals through 3D, animation, and design. My work focuses on atmosphere, rhythm, and storytelling, helping brands express their ideas with clarity and elegance across motion, branding, and digital media.

Claire Marie Vaney

I’m a Graphic & Motion Designer from France, crafting refined, emotional visuals through 3D, animation, and design. My work focuses on atmosphere, rhythm, and storytelling, helping brands express their ideas with clarity and elegance across motion, branding, and digital media.

Available to hire

I’m a Graphic & Motion Designer from France, crafting refined, emotional visuals through 3D, animation, and design. My work focuses on atmosphere, rhythm, and storytelling, helping brands express their ideas with clarity and elegance across motion, branding, and digital media.

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Language

English
Advanced
French
Fluent

Work Experience

3D generalist at Claire Marie Vaney
January 29, 2026 - Present
Creating a flowers library
3D generalist at Claire Marie Vaney
October 1, 2025 - October 25, 2025
Update an isometric 3D scene. Cleaned up the mesh, update the lighting and bringing life with small animations

Education

Bachelors degrees Graphic and Motion designer at Icademie
January 3, 2024 - July 17, 2025
Web development - (equivalent to a two-year higher education diploma) at CNAM
October 1, 2019 - July 31, 2020
MANAA at ORT
September 2, 2012 - July 5, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Other, Software & Internet, Wholesale & Distribution
    uniE608 Perrier 3D Commercial (Fictional Client Project - 2025)
    Created a series of realistic and dynamic visuals for a fictional Perrier branding project. Focused on showcasing the product through minimalist 3D compositions, elegant lighting, and visual storytelling to reinforce brand identity and emotional appeal. The project aimed to enhance product perception by combining aesthetic refinement with strong, recognizable imagery. Since I had a tight deadline, to save time, I used Blender's modifiers (Mirror, Subdivision Surface, Array) to speed up the modeling process. I also employed procedural modeling techniques to make adjustments without losing previous work and adjusted the render samples in Cycles. For this, I used denoising (OptiX, OpenImageDenoise) to achieve faster results by reducing the sample count. I repeated the same object multiple times to save time and improve efficiency. And finally, I used pre-established libraries to quickly apply consistent materials to my models. It reducing production time by 30%. Skills used: Art Direction, Product Visualization, Branding, Visual Storytelling, Composition, Lighting Design Tool: Blender (Cycles), After Effects, DaVinci Resolve video animator videoeditor
    uniE608 Florist
    Developed a poetic 3D environment inspired by nature, focusing on atmosphere, movement, and emotion. Designed a calm and intimate scene through refined lighting, soft composition, and organic textures to evoke a sensory connection. The project explored visual storytelling through minimalism and subtle animation, aiming to capture the quiet beauty of everyday life. Created realistic simulations of wind and vapor to bring depth and tactility to the environment. Carefully balanced lighting and color to convey softness and natural harmony. Used procedural materials to enhance texture consistency and optimized rendering in Cycles for high-quality yet efficient output. Skills used: Art Direction, Lighting, Composition, Simulation, Visual Storytelling, Environment Design Tools: Blender (Cycles), After Effects
    paper Sci-Fi Title Sequence (Fictional project for Netflix – 2025)

    Designed a visual identity and cinematic compositions for a fictional sci-fi series concept.
    Focused on storytelling through minimalistic environments, stylized lighting, and strong graphic compositions to convey atmosphere and narrative. The project aimed to create a distinctive and immersive branding experience, enhancing viewer engagement and emotional connection.

    Complete production of a 1 minute animated title sequence in a solarpunk sci-fi universe, handled independently over 10 weeks. Created the full pre-production package (research, visual universe, storyboard, styleframes), followed by art direction, 3D/2D animation, compositing, editing, and color grading. Multi-software pipeline including Blender (Eevee) for 3D animation, After Effects for 2D animation and compositing, and DaVinci Resolve for editing and grading. 7 scenes created, with 3+ stylized transitions and full integration of HUD and motion design elements.

    Skills used: Art Direction, Visual Storytelling, Composition, Color Theory, Branding for Entertainment

    Tools: Blender (Eevee), Adobe After Effects, Photoshop, DaVinci Resolve

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