Hi, I’m Clemens, a Houdini FX artist with over a decade of experience working with 2D and 3D software. I began by drafting blueprints for lighting layouts in residential and commercial buildings and gradually expanded to constructing 3D building models to facilitate lighting calculations and visualizations. Driven by a fascination with 3D, I shifted toward advanced visualization tools and initially used Blender before focusing on Houdini to dive deeper into simulations and procedural content creation. Since early 2021 I’ve worked part-time as a freelancer, primarily in architectural and product visualization. Although I still use Blender for freelance projects, Houdini is my main tool due to my interest in simulations and proceduralism. I’ve deepened my Houdini expertise over the past years in simulations (particles, RBD, Vellum, Pyro, Flip Fluids), Solaris/Karma workflows, and Python scripting. I’m actively pursuing Houdini FX artist roles but am also open to positions involving lighting and general 3D artistry using Houdini as my main tool.

Clemens Schneider

Hi, I’m Clemens, a Houdini FX artist with over a decade of experience working with 2D and 3D software. I began by drafting blueprints for lighting layouts in residential and commercial buildings and gradually expanded to constructing 3D building models to facilitate lighting calculations and visualizations. Driven by a fascination with 3D, I shifted toward advanced visualization tools and initially used Blender before focusing on Houdini to dive deeper into simulations and procedural content creation. Since early 2021 I’ve worked part-time as a freelancer, primarily in architectural and product visualization. Although I still use Blender for freelance projects, Houdini is my main tool due to my interest in simulations and proceduralism. I’ve deepened my Houdini expertise over the past years in simulations (particles, RBD, Vellum, Pyro, Flip Fluids), Solaris/Karma workflows, and Python scripting. I’m actively pursuing Houdini FX artist roles but am also open to positions involving lighting and general 3D artistry using Houdini as my main tool.

Available to hire

Hi, I’m Clemens, a Houdini FX artist with over a decade of experience working with 2D and 3D software. I began by drafting blueprints for lighting layouts in residential and commercial buildings and gradually expanded to constructing 3D building models to facilitate lighting calculations and visualizations. Driven by a fascination with 3D, I shifted toward advanced visualization tools and initially used Blender before focusing on Houdini to dive deeper into simulations and procedural content creation.

Since early 2021 I’ve worked part-time as a freelancer, primarily in architectural and product visualization. Although I still use Blender for freelance projects, Houdini is my main tool due to my interest in simulations and proceduralism. I’ve deepened my Houdini expertise over the past years in simulations (particles, RBD, Vellum, Pyro, Flip Fluids), Solaris/Karma workflows, and Python scripting. I’m actively pursuing Houdini FX artist roles but am also open to positions involving lighting and general 3D artistry using Houdini as my main tool.

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Language

German
Fluent
English
Fluent

Work Experience

Freelance 3D Artist at Self-employed / Freelance
April 1, 2021 - Present
Freelance 3D artist focused on architectural visualization and product visualization.
Lighting Designer & 3D Visualizations at designfunktion
April 1, 2021 - September 30, 2025
Electrician & Lighting Designer at MWL
February 1, 2016 - September 30, 2025
3D Artist (Freelance) at Self-employed / Freelancer
April 1, 2021 - Present
Freelance 3D artist focusing on archviz and product visualizations in Munich, collaborating on lighting and visualization tasks to support project delivery.
Lighting Designer & 3D Visualizations at designfunktion
April 1, 2021 - September 30, 2025
Responsible for lighting design and 3D visualization workflows for architectural projects.
Houdini FX Artist (Freelance)
January 1, 2021 - Present
Part-time freelance role focusing on architectural and product visualization. Built Houdini workflows for simulations (particles, RBD, Vellum, Pyro, Flip Fluids), Solaris/Karma, and Python scripting; previously drafted blueprints for lighting layouts and created 3D building models to facilitate lighting calculations and visualizations.

Education

High School at Munich, Germany
January 1, 1984 - January 1, 1993
FX Houdini education at Houdini School / Applied Houdini programs (Houdini School, Applied Houdini, DoubleJump, Rebelway, Voxyde, Entagma)
April 1, 2021 - September 30, 2025
High School at Munich, Germany
January 1, 1984 - January 1, 1993
Further education in FX Houdini at Houdini FX / Houdini School programs (Applied Houdini, DoubleJump, Rebelway, Voxyde, Entagma)
April 1, 2021 - September 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Manufacturing, Real Estate & Construction, Software & Internet, Other