I create and implement interactive audio for games. My music background and QA experience help me build systems that sound great and ship stable. I especially love atmospheric games with immersive environmental audio.

Chris Raun

I create and implement interactive audio for games. My music background and QA experience help me build systems that sound great and ship stable. I especially love atmospheric games with immersive environmental audio.

Available to hire

I create and implement interactive audio for games. My music background and QA experience help me build systems that sound great and ship stable. I especially love atmospheric games with immersive environmental audio.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Game Audio Designer and Music Producer at Various Projects
January 1, 2017 - Present
Designed and implemented spatial audio systems and sound effects in Wwise and Unreal Engine, showcased in demo reel and technical breakdown. Produced, engineered, mixed, and mastered projects for various artists and podcasts, adapting to diverse creative requirements. Designed and installed data-backed acoustic treatment solutions in control rooms, optimizing environments for accurate monitoring and recording. Composed and produced original music for games and recording projects, performing on bass, keyboard, clarinet, and vocals.
Software Quality Analyst at Paycom
January 1, 2023 - Present
Collaborated with Agile DevOps teams to design and execute test workflows, ensuring reliability and seamless integration of complex, real-time systems. Built interactive dashboards, guides, and documentation in Confluence and Jira to streamline communication and maintain clarity across disciplines. Earned ISTQB software certification applying structured testing methodologies that translate to dependable, consistent implementation of interactive systems.
Technical Sound Designer at FPV Labs (contract)
December 1, 2025 - Present
Designed and implemented complete audio system for FPV drone simulator including motor sounds, wind, crashing, and environmental audio. Utilized Wwise spatial audio systems to modulate reverb and ambience accurately with respect to complex building geometry. Collaborated with developers to create a scalable audio system for drone customization so that audio adapts realistically to different drone sizes and configurations.
Sound Designer and Programmer at Frustorante! (Big Mode Game Jam 2026)
January 1, 2026 - Present
Programmed physics-based plate stacking system, designed and implemented sound effects, programmed UI, and implemented music using Unreal Engine 5 and Wwise.
Sound Designer and Composer at Slortiz (Global Game Jam 2025)
January 1, 2025 - Present
Composed and performed music, designed sound effects, and programmed UI in Godot.
Audio Engineer & Music Producer at Freelance
January 1, 2021 - Present
Produced and mixed five albums and EPs for recording artists including Computer Girl, Monte, and Compost Adjacent. Composed and produced original music for IHIP News podcast with 1M+ subscribers.

Education

M.M., Music Production and Engineering at Berklee College of Music
January 1, 2020 - January 1, 2021
B.A., English Literature at Oklahoma State University
January 1, 2016 - January 1, 2020
Master of Music in Music Production and Engineering at Berklee College of Music
January 1, 2020 - December 31, 2021
Bachelor of Arts in English Literature at Oklahoma State University
January 1, 2016 - December 31, 2020

Qualifications

ISTQB Software Certification
January 11, 2030 - September 28, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education