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I am a 3D artist with a love for my work. I have experience with sculpting, modeling, texturing, rigging, animation, and motion capture, excelling with both hard and organic surface modeling. My past work has required me to have a strong understanding and proficiency in creating characters, props, vehicles, and simulations for animation production. My skills extend to developing unique characters from 2D concepts to textured, topologized, and rigged final products, as well as creating dynamic fluid, hair, and cloth simulations and procedural foliage instances.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Freelance / 3D Artist
March 1, 2015 - PresentCreated high and low poly character assets for game engines such as Unreal Engine 4/5 and Unity, and for animation production. Performed organic and hard surface modeling including concept sculpting and utilizing 3D scanning, authored materials, shaders and textures for PBR and NPR workflows. Developed unique characters from 2D concept to textured, topologized and rigged final products. Created dynamic fluid, hair, and cloth simulations and procedural foliage instances.
3D Artist at Summa College
August 31, 2016 - August 12, 2025Oversaw the artistic direction and quality of projects from start to finish to elevate them beyond industry standards. Designed, modeled, rigged, textured, and animated several groups of vehicles, props, and characters to stand out amongst competitors. Rendered and edited final shots with live footage and effects. Developed e-learning courses and integrated 3D production and video with e-learning software such as Adobe Captivate and Articulate 360.
Editor at Avatar Media
November 30, 2018 - August 12, 2025Edited and integrated footage from multi-camera shots. Added and removed subjects from shots and audio recordings. Created translation subtitles using transcripts and remote communication with native speakers. Worked with multiple parties remotely, communicating and organizing a large library of files and assets, optimizing workflow and clarity.
Education
3D Modeling & Animation at Pixel Blue College
January 11, 2030 - August 12, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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