As a UI/UX Designer and Programmer, I strive to bridge the gap between functionality and experience crafting digital products that are both intuitive for users and efficient for developers. My background spans gameplay systems, user interface development, manual QA testing, and rapid prototyping across platforms including Unity and Unreal Engine. I specialize in designing interactive experiences that balance technical performance with user-centered design. Whether building interfaces for dashboards, games, or VR/XR environments, I bring a developer’s precision and a designer’s empathy to every project. My toolkit includes C++, C#, Figma, Selenium, and agile tools like Jira. I'm always looking to push the boundaries of usability and emerging tech. You can explore some of my projects here: _Website not available. Sign in: https://www.twine.net/signup_ Currently open to full-time roles or internships in UI/UX development, front-end engineering, or immersive design either NYC-based or remote.

John Connelly

As a UI/UX Designer and Programmer, I strive to bridge the gap between functionality and experience crafting digital products that are both intuitive for users and efficient for developers. My background spans gameplay systems, user interface development, manual QA testing, and rapid prototyping across platforms including Unity and Unreal Engine. I specialize in designing interactive experiences that balance technical performance with user-centered design. Whether building interfaces for dashboards, games, or VR/XR environments, I bring a developer’s precision and a designer’s empathy to every project. My toolkit includes C++, C#, Figma, Selenium, and agile tools like Jira. I'm always looking to push the boundaries of usability and emerging tech. You can explore some of my projects here: _Website not available. Sign in: https://www.twine.net/signup_ Currently open to full-time roles or internships in UI/UX development, front-end engineering, or immersive design either NYC-based or remote.

Available to hire

As a UI/UX Designer and Programmer, I strive to bridge the gap between functionality and experience crafting digital products that are both intuitive for users and efficient for developers. My background spans gameplay systems, user interface development, manual QA testing, and rapid prototyping across platforms including Unity and Unreal Engine.

I specialize in designing interactive experiences that balance technical performance with user-centered design. Whether building interfaces for dashboards, games, or VR/XR environments, I bring a developer’s precision and a designer’s empathy to every project. My toolkit includes C++, C#, Figma, Selenium, and agile tools like Jira.

I’m always looking to push the boundaries of usability and emerging tech. You can explore some of my projects here: Website not available. Sign in: https://www.twine.net/signup

Currently open to full-time roles or internships in UI/UX development, front-end engineering, or immersive design either NYC-based or remote.

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Experience Level

Expert
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Work Experience

UI/UX Designer & Developer at Gratis Intelligence
June 1, 2025 - Present
Assisted in designing and implementing responsive dashboard interfaces, streamlining onboarding for brands and venues, and enhancing overall campaign management usability. Participated in user research and cross-functional design reviews to inform navigation flows, layouts, and interactive feature refinements. Documented scalable design systems and UI/UX standards improving team efficiency and accessibility across devices.
VR Gameplay Programmer (Contractor) at White Rhino Productions
September 1, 2021 - August 1, 2022
Developed an immersive VR experience using C# and Unity Engine, incorporating design methodologies that enhanced user experience and led to a 30% increase in average session duration and 25% boost in user satisfaction. Iterated rapid prototyping to meet tight deadlines, working closely with a small multidisciplinary team to refactor existing code to reduce GPU load and improve frames per second by 47%. Organized extensive playtesting and bug testing across prototype levels, ensuring polished gameplay and identifying areas for improvement in design and functionality.
Front-End Programming Intern at Leahy Center for Digital Investigation
August 1, 2017 - February 1, 2018
Implemented an admin page for a display board, integrating widgets via APIs and developing a supporting database using MySQL and PHP. Coordinated with a diverse team of ~30 students across disciplines to brainstorm and develop project initiatives for the center, leading a cross-functional team to explore areas for improvement. Independently set project goals and contributed to code reviews, enhancing codebase quality and helping ensure the codebase is scalable and maintainable for future feature expansion.

Education

Master of Fine Arts in Computer Science at Queens College
January 11, 2030 - May 1, 2028
Bachelor of Science in Computer Science & Game Development at Champlain College
January 11, 2030 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services