I’m a 3D Generalist focused on creating realistic, optimized real-time virtual environments and 3D assets. I enjoy building immersive Unity scenes, polishing detail in tools like Substance Painter/Designer, and using Blender to produce clear, engaging informational animations and videos. Most of my work centers on streamlining production—whether that means leading a small team, designing pipelines, or writing tools and procedures with Python and Houdini to speed up asset creation and animation workflows. I also bring strong character and prop modeling skills from my earlier contract work, where I produced animation-ready assets in Maya for high-profile projects.

Connor Beaumont-Balman

I’m a 3D Generalist focused on creating realistic, optimized real-time virtual environments and 3D assets. I enjoy building immersive Unity scenes, polishing detail in tools like Substance Painter/Designer, and using Blender to produce clear, engaging informational animations and videos. Most of my work centers on streamlining production—whether that means leading a small team, designing pipelines, or writing tools and procedures with Python and Houdini to speed up asset creation and animation workflows. I also bring strong character and prop modeling skills from my earlier contract work, where I produced animation-ready assets in Maya for high-profile projects.

Available to hire

I’m a 3D Generalist focused on creating realistic, optimized real-time virtual environments and 3D assets. I enjoy building immersive Unity scenes, polishing detail in tools like Substance Painter/Designer, and using Blender to produce clear, engaging informational animations and videos.

Most of my work centers on streamlining production—whether that means leading a small team, designing pipelines, or writing tools and procedures with Python and Houdini to speed up asset creation and animation workflows. I also bring strong character and prop modeling skills from my earlier contract work, where I produced animation-ready assets in Maya for high-profile projects.

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Experience Level

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Intermediate
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Work Experience

3D Generalist at BizAR Reality
September 1, 2022 - Present
Lead a small team creating virtual 3D environments in Unity and animating informational videos in Blender. Craft realistic and optimized props and environments using Substance tools along with Blender and Unity for real-time applications. Build tools and procedures with Python and Houdini to streamline animation and asset creation pipelines.
Junior 3D Character Modeler at Triggerfish Animation
January 1, 2022 - June 30, 2022
Create animation-ready characters and props using Maya. Modeled multiple characters for animation titles including Star Wars: Visions, “Aau’s Song,” and Kizazi Moto: Generation Fire, “Stardust.”

Education

Diploma in Digital Animation at The Animation School
February 1, 2019 - December 1, 2021

Qualifications

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Industry Experience

Media & Entertainment, Software & Internet