I’m a 3D Generalist focused on creating realistic, optimized real-time virtual environments and 3D assets. I enjoy building immersive Unity scenes, polishing detail in tools like Substance Painter/Designer, and using Blender to produce clear, engaging informational animations and videos.
Most of my work centers on streamlining production—whether that means leading a small team, designing pipelines, or writing tools and procedures with Python and Houdini to speed up asset creation and animation workflows. I also bring strong character and prop modeling skills from my earlier contract work, where I produced animation-ready assets in Maya for high-profile projects.
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