I am a highly motivated Game Designer with a strong foundation in computer games programming and six years of experience in the video games industry, I combine creative vision with technical expertise. I’m known for my organisational skills, attention to detail, and innovative approach to problem-solving, and I’m passionate about crafting engaging, well-considered game experiences. I’m eager to continue developing my design skills and contribute meaningfully within a collaborative, dynamic team.

Connor Moran

I am a highly motivated Game Designer with a strong foundation in computer games programming and six years of experience in the video games industry, I combine creative vision with technical expertise. I’m known for my organisational skills, attention to detail, and innovative approach to problem-solving, and I’m passionate about crafting engaging, well-considered game experiences. I’m eager to continue developing my design skills and contribute meaningfully within a collaborative, dynamic team.

Available to hire

I am a highly motivated Game Designer with a strong foundation in computer games programming and six years of experience in the video games industry, I combine creative vision with technical expertise.

I’m known for my organisational skills, attention to detail, and innovative approach to problem-solving, and I’m passionate about crafting engaging, well-considered game experiences. I’m eager to continue developing my design skills and contribute meaningfully within a collaborative, dynamic team.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Lead Game Designer & Project Manager at Fireslug Studios LTD.
January 1, 2023 - Present
- Developed comprehensive game design documentation to serve as templates and guidelines for the development team. - Collaborated with team members to brainstorm new ideas, modify existing features, and effectively manage project scope while addressing any issues that arose. - Conducted interviews with potential candidates and worked closely with the creative director and executive producer in the evaluation process. - Delegated tasks based on project priorities to ensure efficient workflow. - Conducted game builds to evaluate performance, quality, and overall functionality. - Identified bottlenecks and bugs within the development process and implemented effective solutions to enhance project efficiency.
Unity Developer at Sony Interactive Entertainment
September 30, 2022 - July 14, 2025
- Contributed to the entire development process of each feature from concept and design to implementation, testing, and bug fixing. - Designed and implemented functionality aligned with high-level project goals. - Wrote efficient and reliable code adhering to industry best practices. - Ensured optimal performance, quality, and responsiveness of applications. - Identified and resolved bottlenecks and bugs. - Worked closely with QA and publishing teams to ensure successful product delivery.
VR Developer at Ferranti Technologies Ltd
August 31, 2021 - July 14, 2025
- Diagnosed and resolved bugs causing errors in simulations to ensure smooth operation. - Assembled systems to test fixes and updates for programs. - Wrote scripts for startup procedures including WakeOnLan to wake computers and execute necessary programs. - Organized lab environment to eliminate cable obstructions.
Junior Software Developer at Scan Computers
April 30, 2021 - July 14, 2025
- Designed and developed applications for various purposes including data manipulation and tools for evaluating website performance. - Regularly tested and debugged code to ensure optimal functionality. - Improved existing systems by enhancing features and refactoring outdated code for better performance and maintainability. - Created and managed SQL databases, leveraging custom applications and SSIS to efficiently insert, manipulate, and review data.
Unity 3D Developer at Virtual Reality Simulation Systems
June 30, 2018 - July 14, 2025
- Planned and implemented game functionality in VR training simulations, optimizing new and existing simulations for enhanced performance. - Researched emerging VR technologies and assisted in developing simulation rigs and cave systems. - Collaborated with clients including Rolls Royce and Gwent Police to ensure project progress and satisfaction. - Conducted on-site client visits for simulator setup in Saudi Arabia and Bangladesh.
Junior Software Developer at Scan Computers
January 1, 2019 - April 1, 2021
Designed and developed applications for data manipulation and tools to evaluate website performance; tested and debugged code; improved existing systems by refactoring and feature enhancements; created and managed SQL databases using SSIS to insert, manipulate, and review data.
Unity 3D Developer at Virtual Reality Simulation Systems
October 1, 2017 - June 30, 2018
Plan and implement game functionality in VR training simulations, optimizing performance; research emerging VR technologies and assist in developing simulation rigs and cave systems; collaborate with clients to ensure progress and satisfaction; conduct on-site client visits to support simulator setup.

Education

BSc Hons at University of Staffordshire
January 1, 2013 - December 31, 2017
IT (BTEC Diploma) at Rivington & Blackrod Sixth Form
January 1, 2010 - December 31, 2013
BSc Hons Computer Games Programming at University of Staffordshire
January 1, 2013 - January 1, 2017
BTEC Diploma IT at Rivington & Blackrod Sixth Form
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment