I am a passionate animator and motion capture specialist with extensive experience in motion editing and cleanup for high-profile visual effects projects. I specialize in motion capture data cleanup, character and prop motion, scene setup, and team management. I enjoy working collaboratively with creative and animation directors to deliver polished, high-quality cinematic animations. Outside of work, I am enthusiastic about role-playing games, board games, music, and staying active with rock climbing and gym workouts. My professional journey has involved leading teams on major cinematic projects and contributing to award-winning films like Avatar 2 and War Is Over. I thrive in fast-paced environments where technical skill and creativity come together to bring characters and stories to life. I'm also a team player who enjoys organizing motion capture shoots and directing performances to meet tight deadlines and high standards.

Conor Doyle

I am a passionate animator and motion capture specialist with extensive experience in motion editing and cleanup for high-profile visual effects projects. I specialize in motion capture data cleanup, character and prop motion, scene setup, and team management. I enjoy working collaboratively with creative and animation directors to deliver polished, high-quality cinematic animations. Outside of work, I am enthusiastic about role-playing games, board games, music, and staying active with rock climbing and gym workouts. My professional journey has involved leading teams on major cinematic projects and contributing to award-winning films like Avatar 2 and War Is Over. I thrive in fast-paced environments where technical skill and creativity come together to bring characters and stories to life. I'm also a team player who enjoys organizing motion capture shoots and directing performances to meet tight deadlines and high standards.

Available to hire

I am a passionate animator and motion capture specialist with extensive experience in motion editing and cleanup for high-profile visual effects projects. I specialize in motion capture data cleanup, character and prop motion, scene setup, and team management. I enjoy working collaboratively with creative and animation directors to deliver polished, high-quality cinematic animations. Outside of work, I am enthusiastic about role-playing games, board games, music, and staying active with rock climbing and gym workouts.

My professional journey has involved leading teams on major cinematic projects and contributing to award-winning films like Avatar 2 and War Is Over. I thrive in fast-paced environments where technical skill and creativity come together to bring characters and stories to life. I’m also a team player who enjoys organizing motion capture shoots and directing performances to meet tight deadlines and high standards.

See more

Work Experience

Motion Editor at Weta FX
June 1, 2022 - Present
Working as a Motion Editor on Oscar-winning and nominated films, responsible for cleanup of performance capture data, character and prop motion, final polish, scene setup, technical fixes, and training other editors. Key projects include Avatar 2: Way of Water, War Is Over, Kingdom of the Planet of the Apes, and Avatar 3: Fire and Ash.
Lead Cinematic Animator at Dambusters Studios
June 1, 2022 - September 3, 2025
Led the cinematic side of the animation team for Dead Island 2, responsible for organizing motion capture shoots, directing and sourcing actors, pipeline creation and support, reviewing animations and cinematics, collaborating with the animation and creative directors, and managing scheduling to meet deadlines.
Cinematic Animator at Massive Entertainment, Ubisoft
March 1, 2020 - September 3, 2025
Worked on cinematic animations for The Division 2 on multiple platforms.
Cinematic Animator at Warhorse
January 1, 2018 - September 3, 2025
Animated cinematics for Kingdom Come Deliverance on PC, PS4, and Xbox One.
Senior Animator at Bohemia Interactive
January 1, 2017 - September 3, 2025
Senior animator roles across multiple projects including ARMA 3, DayZ, Project ARGO, and Take On Mars. Managed outsourced motion capture for games and films, additionally contributing to projects such as Playerunknown’s Battlegrounds, Project Cars 2, Kings of Šumava, and various adverts and TV.

Education

Add your educational history here.

Qualifications

BA (Hons) Computer Games Animation
January 11, 2030 - September 3, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet