Available to hire
Hi, I’m Cosmin Neagu. I’m a Unity-powered Technical Artist and Systems Developer with four years of professional experience, including leading programming for an upcoming MMORPG at VoxelFarm Inc. I’ve built tools and pipelines, contributed to shader work, and optimized performance across CPU and GPU. In addition, I’ve shipped indie mobile games and crafted graph visualization tools for Unity.I enjoy bridging art and code, designing scalable networking systems for multiplayer experiences, and delivering polished, performant experiences through robust tooling and pipelines.
Experience Level
Language
English
Fluent
French
Advanced
Romanian, Moldavian, Moldovan
Fluent
Work Experience
Technical Artist and Systems Developer at VoxelFarm Inc.
May 1, 2021 - May 1, 2021Gained hands-on experience in technical art. Assisted in shader development, optimizing asset pipelines, and optimizing performance.
Technical Artist and Systems Developer at VoxelFarm Inc.
September 1, 2021 - October 28, 2025Developed and implemented systems. Enhanced production pipelines and tools to improve team efficiency. Contributed to the development of an upcoming MMORPG as the lead programmer. Designed and implemented networking systems to support seamless multiplayer experiences.
Education
Bachelor’s Degree in Video Games Technical Art at Haute École Albert Jacquard – Namur, Belgium
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Experience Level
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