Hi, I’m Cosmin Neagu. I’m a Unity-powered Technical Artist and Systems Developer with four years of professional experience, including leading programming for an upcoming MMORPG at VoxelFarm Inc. I’ve built tools and pipelines, contributed to shader work, and optimized performance across CPU and GPU. In addition, I’ve shipped indie mobile games and crafted graph visualization tools for Unity.I enjoy bridging art and code, designing scalable networking systems for multiplayer experiences, and delivering polished, performant experiences through robust tooling and pipelines.

Cosmin Neagu

Hi, I’m Cosmin Neagu. I’m a Unity-powered Technical Artist and Systems Developer with four years of professional experience, including leading programming for an upcoming MMORPG at VoxelFarm Inc. I’ve built tools and pipelines, contributed to shader work, and optimized performance across CPU and GPU. In addition, I’ve shipped indie mobile games and crafted graph visualization tools for Unity.I enjoy bridging art and code, designing scalable networking systems for multiplayer experiences, and delivering polished, performant experiences through robust tooling and pipelines.

Available to hire

Hi, I’m Cosmin Neagu. I’m a Unity-powered Technical Artist and Systems Developer with four years of professional experience, including leading programming for an upcoming MMORPG at VoxelFarm Inc. I’ve built tools and pipelines, contributed to shader work, and optimized performance across CPU and GPU. In addition, I’ve shipped indie mobile games and crafted graph visualization tools for Unity.I enjoy bridging art and code, designing scalable networking systems for multiplayer experiences, and delivering polished, performant experiences through robust tooling and pipelines.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Advanced
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Technical Artist and Systems Developer at VoxelFarm Inc.
May 1, 2021 - May 1, 2021
Gained hands-on experience in technical art. Assisted in shader development, optimizing asset pipelines, and optimizing performance.
Technical Artist and Systems Developer at VoxelFarm Inc.
September 1, 2021 - October 28, 2025
Developed and implemented systems. Enhanced production pipelines and tools to improve team efficiency. Contributed to the development of an upcoming MMORPG as the lead programmer. Designed and implemented networking systems to support seamless multiplayer experiences.

Education

Bachelor’s Degree in Video Games Technical Art at Haute École Albert Jacquard – Namur, Belgium
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Bruxelles today.