Hi, I'm Pierre Cronfalt, a passionate Game Designer based in Montréal, Quebec. I have hands-on experience in game design, level design, UX/UI design, prototyping, and economic design, gained through various internships and personal projects. I'm fluent in both French and English and love collaborating with creative teams to build engaging gaming experiences. With a background from ISART Montreal and practical experience in projects like Citywars Tower Defense and personal design work for League of Legends champions, I enjoy balancing game elements and creating innovative game modes. I'm always eager to learn and grow in the gaming industry, pushing the boundaries of interactive design.

Pierre Cronfalt

Hi, I'm Pierre Cronfalt, a passionate Game Designer based in Montréal, Quebec. I have hands-on experience in game design, level design, UX/UI design, prototyping, and economic design, gained through various internships and personal projects. I'm fluent in both French and English and love collaborating with creative teams to build engaging gaming experiences. With a background from ISART Montreal and practical experience in projects like Citywars Tower Defense and personal design work for League of Legends champions, I enjoy balancing game elements and creating innovative game modes. I'm always eager to learn and grow in the gaming industry, pushing the boundaries of interactive design.

Available to hire

Hi, I’m Pierre Cronfalt, a passionate Game Designer based in Montréal, Quebec. I have hands-on experience in game design, level design, UX/UI design, prototyping, and economic design, gained through various internships and personal projects. I’m fluent in both French and English and love collaborating with creative teams to build engaging gaming experiences.

With a background from ISART Montreal and practical experience in projects like Citywars Tower Defense and personal design work for League of Legends champions, I enjoy balancing game elements and creating innovative game modes. I’m always eager to learn and grow in the gaming industry, pushing the boundaries of interactive design.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Advanced

Work Experience

Game Designer at 01 Studio
January 1, 2023 - December 31, 2023
Responsibilities included balancing game elements, creating tools for game balancing, and designing new game modes for the Citywars Tower Defense project during an internship. Collaborated with other game designers and artists to enhance the gaming experience using Unreal Engine.
Game Designer at 01 Studio
January 1, 2023 - December 31, 2023
Responsible for balancing game elements, creating tools for balancing, and designing game modes for the project Citywars Tower Defense. Contributed to the overall game design and collaborated with team members during a stage internship in 2023.
Testeur QA at Breaking Walls - Away the Survival Series
January 1, 2021 - December 31, 2022
Tasks involved bug research and reporting, participating in daily scrum meetings, and contributing to design documentation. Gained significant experience in game design, level design, UX/UI design, prototyping, and economic design.
Testeur QA at Breaking Walls - Away the Survival Series
January 1, 2021 - December 31, 2022
Conducted bug research and reporting, participated in daily scrum meetings, and wrote design documentation to assist the development process during the 2021 to 2022 stage internship.

Education

RNCP - LEA.DS Conception produit jeu vidéo at ISART MONTREAL
September 1, 2020 - May 31, 2024
AEC - Conception des mécaniques de jeu at ISART MONTREAL
September 1, 2020 - May 31, 2022
RNCP - LEA.DS Conception produit jeu vidéo at ISART Montreal
September 1, 2020 - May 31, 2024
AEC - Conception des mécaniques de jeu at ISART Montreal
September 1, 2020 - May 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet