Audio professional and senior sound designer/mix engineer with 18 years of experience creating high-quality audio experiences for AAA/AAA mobile games, trailers, music production, marketing, podcasts, and short films. Experienced in everything from sourcing and field recording to surround mixing, dialogue editing, cinematic trailer audio design, sonic branding, and gameplay sound effects.

Chris Popkey

Audio professional and senior sound designer/mix engineer with 18 years of experience creating high-quality audio experiences for AAA/AAA mobile games, trailers, music production, marketing, podcasts, and short films. Experienced in everything from sourcing and field recording to surround mixing, dialogue editing, cinematic trailer audio design, sonic branding, and gameplay sound effects.

Available to hire

Audio professional and senior sound designer/mix engineer with 18 years of experience creating high-quality audio experiences for AAA/AAA mobile games, trailers, music production, marketing, podcasts, and short films. Experienced in everything from sourcing and field recording to surround mixing, dialogue editing, cinematic trailer audio design, sonic branding, and gameplay sound effects.

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Work Experience

Founder / Senior Sound Designer and Mix Engineer at Popkey Sound Services
May 1, 2020 - Present
Self-employed contractor providing full-suite audio services and project management for marketing agencies, broadcast, and video games. Services include mixing, cinematic trailer audio design, dialogue editing, sound design, location/field recording, and music composition. Created and designed source elements, 5.1/7.1 cinematic surround mixes, and gameplay SFX for AAA and mobile game releases. Responsible for sound design, sonic branding, and logo-animated audio for iconic game franchises. Collaborated on strategic marketing campaign planning with producers and creative directors, resulting in industry recognition and high visibility across YouTube, social media, and broadcast. Managed contractors and mentored junior audio staff on best practices, cutting-edge techniques, processes, and quality control. Researched and facilitated purchase/installation of new audio hardware for studio use across two recording studios. Worked with game development and marketing partners to write, direct
Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2020 - Present
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast and video games. Services include mixing, cinematic trailer audio design, dialogue editing, sound design, location/field recording and music composition.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc.
December 31, 2019 - July 29, 2025
Created and designed source elements, 5.1/7.1 cinematic surround mixes and gameplay sound effects for many of EA's highest selling AAA and mobile games. Developed sound design and sonic branding for iconic franchises. Collaborated on marketing campaigns, managed contractors, mentored junior audio staff, facilitated studio refits, directed and recorded voice-over talent, and delivered high-quality assets on schedule.
Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2019 - Present
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast, independent filmmakers, trailers, and video games. Services include mixing, dialogue editing, sound design, location/field recording, and music composition.
Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2019 - Present
Self-employed contractor providing full audio services and project management for marketing agencies, broadcast, independent filmmakers, trailers, and video games. Services include mixing, dialogue editing, sound design, location/field recording, and music composition.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc.
January 1, 2019 - July 29, 2025
Created and designed source elements, 5.1 / 7.1 cinematic surround mixes and gameplay sound effects for AAA and mobile games. Developed sound design, sonic branding, and logo animation audio for iconic franchises. Collaborated on marketing campaign strategies leading to industry awards. Managed contractors, mentored junior staff, and facilitated recording studio upgrades. Directed and recorded voice talent for in-game and marketing use. Delivered high-quality audio assets on schedule within budget with high customer satisfaction.
Audio Artist III at Mediaworks
December 31, 2014 - July 29, 2025
Mixed ingame and marketing content for EA Canada and other international partners' major releases.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc. (Global Marketing Dept.)
January 1, 2014 - January 1, 2020
Senior Audio Artist / Mix Engineer at Electronic Arts Inc. Global Marketing Dept.
January 1, 2014 - December 31, 2020
Created and designed source elements and 5.1 / 7.1 cinematic surround mixes and gameplay SFX for high-selling AAA and mobile EA titles. Developed sound design, sonic branding and logo animation audio. Collaborated on marketing campaigns with producers and creative directors, mentored contractors and junior staff, and managed the purchase and installation of new audio hardware for studio refits. Directed voice-over talent for in-game use and international campaigns. Delivered high-quality assets on schedule and within budgets.
Audio Artist III at Mediaworks
January 1, 2014 - July 29, 2025
Mixed ingame and marketing content for major releases at EA Canada and international partners.
Audio Artist II at MediaWorks
December 31, 2011 - July 29, 2025
Recorded and edited dialogue for in-game and marketing purposes. Mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist II at Media Works
January 1, 2011 - January 1, 2014
Audio Artist III at MediaWorks
January 1, 2011 - December 31, 2014
Mixed in-game and marketing content for EA Canada and international partners on major releases.
Audio Artist II at MediaWorks
January 1, 2011 - July 29, 2025
Recorded and edited dialogue for ingame and marketing purposes. Mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
December 31, 2008 - July 29, 2025
Assisted senior audio staff with music and sound effects editing. Served as second mix engineer and maintained studio hardware.
Audio Engineer (Audio Artist II) at Media Works
January 1, 2008 - January 1, 2011
Recorded and edited dialogue for game and marketing purposes. Mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist II at Media Works
January 1, 2008 - January 1, 2011
Audio Artist II at MediaWorks
January 1, 2008 - December 31, 2011
Recorded and edited dialogue for in-game and marketing purposes; mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
January 1, 2008 - July 29, 2025
Assisted senior audio staff with music and sound effects editing. Served as second mix engineer and performed studio hardware maintenance.
QA Analyst at Electronic Arts Inc.
December 31, 2006 - July 29, 2025
Play tested and searched for audio bugs in various EA titles. Helped test and implement new automation software aimed at reducing time and staffing requirements for testing.
Audio Artist I (Audio Engineering) at Media Services
January 1, 2006 - January 1, 2008
Assisted senior audio staff with music and SFX editing. Second mix engineer. Studio hardware maintenance and QA assistance.
Audio Artist I at Media Services
January 1, 2006 - December 31, 2008
Assisted senior audio staff with music and SFX editing; second mix engineer; studio hardware maintenance.
QA Analyst at Media Services
January 1, 2006 - July 29, 2025
Play tested and searched for audio bugs in various EA titles. Helped test and implement new automation software to reduce time and staff needed for testing.
QA Analyst at Media Services
January 1, 2005 - January 1, 2006
QA Analyst at Electronic Arts (EA)
January 1, 2005 - January 1, 2006
Play tested and searched for audio bugs in various EA titles; helped test and implement new automation software to significantly reduce testing time and staff requirements.
QA Analyst at Electronic Arts
January 1, 2005 - December 31, 2006
Play tested and searched for audio bugs in various EA titles; helped test and implement new automation software to significantly reduce testing time and staffing.

Education

Audio Engineering Certificate at Columbia Academy
January 11, 2030 - July 29, 2025
Audio Engineering Certificate at Columbia Academy
January 11, 2030 - July 29, 2025
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - February 19, 2026
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - February 19, 2026
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - August 18, 2026
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - August 18, 2026

Qualifications

Audio Engineering Certificate Program
January 11, 2030 - August 18, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet