Chris Popkey
Audio professional and senior sound designer/mix engineer with 18 years of experience creating high-quality audio experiences for AAA/AAA mobile games, trailers, music production, marketing, podcasts, and short films.
About
Audio professional and senior sound designer/mix engineer with 18 years of experience creating high-quality audio experiences for AAA/AAA mobile games, trailers, music production, marketing, podcasts, and short films. Experienced in everything from sourcing and field recording to surround mixing, dialogue editing, cinematic trailer audio design, sonic branding, and gameplay sound effects.
- 21 years' experience
- Joined July 2025
Skills· 27
Pro Tools- Mix
- Audio
- Soundtrack
- Microsoft Word
- Microsoft Office
Ableton Live
Steinberg Nuendo- Microsoft Excel
Logic Pro- Adobe After Effects
Adobe Premiere Pro
Final Cut Pro X
reaper
Adobe Audition
Unity 3D
DaVinci Resolve Studio
Unity
3ds Max- Podcast Production
Audacity
Blender
Autodesk Maya- MuseScore
Sibelius- Slack Workflow
Avid media composer
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
- Software & Internet
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Work experience· 26 roles
Self-employed contractor providing full-suite audio services and project management for marketing agencies, broadcast, and video games. Services include mixing, cinematic trailer audio design, dialogue editing, sound design, location/field recording, and music composition. Created and designed source elements, 5.1/7.1 cinematic surround mixes, and gameplay SFX for AAA and mobile game releases. Responsible for sound design, sonic branding, and logo-animated audio for iconic game franchises. Collaborated on strategic marketing campaign planning with producers and creative directors, resulting in industry recognition and high visibility across YouTube, social media, and broadcast. Managed contractors and mentored junior audio staff on best practices, cutting-edge techniques, processes, and quality control. Researched and facilitated purchase/installation of new audio hardware for studio use across two recording studios. Worked with game development and marketing partners to write, direct
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast and video games. Services include mixing, cinematic trailer audio design, dialogue editing, sound design, location/field recording and music composition.
Created and designed source elements, 5.1/7.1 cinematic surround mixes and gameplay sound effects for many of EA's highest selling AAA and mobile games. Developed sound design and sonic branding for iconic franchises. Collaborated on marketing campaigns, managed contractors, mentored junior audio staff, facilitated studio refits, directed and recorded voice-over talent, and delivered high-quality assets on schedule.
Education· 6
Certifications and awards
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