Hi, I'm Chris Popkey, a producer, audio engineer, and sound designer with 18 years of experience shaping immersive audio for video games, trailers, and marketing campaigns. I thrive on collaborating with international teams to craft high-quality soundscapes, build sonic branding, and deliver assets on time and within budget. From AAA titles like FIFA, Mass Effect, and Star Wars Squadrons to mobile games and live events, I combine technical prowess with creative storytelling to help players feel the world. I enjoy field recording, voice direction, and music composition, and I mentor junior staff while pushing the boundaries of sound design.

Chris Popkey

Hi, I'm Chris Popkey, a producer, audio engineer, and sound designer with 18 years of experience shaping immersive audio for video games, trailers, and marketing campaigns. I thrive on collaborating with international teams to craft high-quality soundscapes, build sonic branding, and deliver assets on time and within budget. From AAA titles like FIFA, Mass Effect, and Star Wars Squadrons to mobile games and live events, I combine technical prowess with creative storytelling to help players feel the world. I enjoy field recording, voice direction, and music composition, and I mentor junior staff while pushing the boundaries of sound design.

Available to hire

Hi, I’m Chris Popkey, a producer, audio engineer, and sound designer with 18 years of experience shaping immersive audio for video games, trailers, and marketing campaigns. I thrive on collaborating with international teams to craft high-quality soundscapes, build sonic branding, and deliver assets on time and within budget.

From AAA titles like FIFA, Mass Effect, and Star Wars Squadrons to mobile games and live events, I combine technical prowess with creative storytelling to help players feel the world. I enjoy field recording, voice direction, and music composition, and I mentor junior staff while pushing the boundaries of sound design.

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Work Experience

Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2019 - Present
Self-employed contractor providing full audio services and project management for marketing agencies, broadcast, independent filmmakers, trailers, and video games. Services include mixing, dialogue editing, sound design, location/field recording, and music composition.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc.
January 1, 2019 - July 29, 2025
Created and designed source elements, 5.1 / 7.1 cinematic surround mixes and gameplay sound effects for AAA and mobile games. Developed sound design, sonic branding, and logo animation audio for iconic franchises. Collaborated on marketing campaign strategies leading to industry awards. Managed contractors, mentored junior staff, and facilitated recording studio upgrades. Directed and recorded voice talent for in-game and marketing use. Delivered high-quality audio assets on schedule within budget with high customer satisfaction.
Audio Artist III at Mediaworks
January 1, 2014 - July 29, 2025
Mixed ingame and marketing content for major releases at EA Canada and international partners.
Audio Artist II at MediaWorks
January 1, 2011 - July 29, 2025
Recorded and edited dialogue for ingame and marketing purposes. Mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
January 1, 2008 - July 29, 2025
Assisted senior audio staff with music and sound effects editing. Served as second mix engineer and performed studio hardware maintenance.
QA Analyst at Media Services
January 1, 2006 - July 29, 2025
Play tested and searched for audio bugs in various EA titles. Helped test and implement new automation software to reduce time and staff needed for testing.
Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2019 - Present
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast, independent filmmakers, trailers, and video games. Services include mixing, dialogue editing, sound design, location/field recording, and music composition.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc.
December 31, 2019 - July 29, 2025
Created and designed source elements, 5.1/7.1 cinematic surround mixes and gameplay sound effects for many of EA's highest selling AAA and mobile games. Developed sound design and sonic branding for iconic franchises. Collaborated on marketing campaigns, managed contractors, mentored junior audio staff, facilitated studio refits, directed and recorded voice-over talent, and delivered high-quality assets on schedule.
Audio Artist III at Mediaworks
December 31, 2014 - July 29, 2025
Mixed ingame and marketing content for EA Canada and other international partners' major releases.
Audio Artist II at MediaWorks
December 31, 2011 - July 29, 2025
Recorded and edited dialogue for in-game and marketing purposes. Mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
December 31, 2008 - July 29, 2025
Assisted senior audio staff with music and sound effects editing. Served as second mix engineer and maintained studio hardware.
QA Analyst at Electronic Arts Inc.
December 31, 2006 - July 29, 2025
Play tested and searched for audio bugs in various EA titles. Helped test and implement new automation software aimed at reducing time and staffing requirements for testing.
Founder/Senior Sound Designer and Mix Engineer at Loudermaker Audio Post
May 1, 2020 - Present
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast and video games. Services include mixing, cinematic trailer audio design, dialogue editing, sound design, location/field recording and music composition.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc. Global Marketing Dept.
January 1, 2014 - December 31, 2020
Created and designed source elements and 5.1 / 7.1 cinematic surround mixes and gameplay SFX for high-selling AAA and mobile EA titles. Developed sound design, sonic branding and logo animation audio. Collaborated on marketing campaigns with producers and creative directors, mentored contractors and junior staff, and managed the purchase and installation of new audio hardware for studio refits. Directed voice-over talent for in-game use and international campaigns. Delivered high-quality assets on schedule and within budgets.
Audio Artist III at MediaWorks
January 1, 2011 - December 31, 2014
Mixed in-game and marketing content for EA Canada and international partners on major releases.
Audio Artist II at MediaWorks
January 1, 2008 - December 31, 2011
Recorded and edited dialogue for in-game and marketing purposes; mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
January 1, 2006 - December 31, 2008
Assisted senior audio staff with music and SFX editing; second mix engineer; studio hardware maintenance.
QA Analyst at Electronic Arts
January 1, 2005 - December 31, 2006
Play tested and searched for audio bugs in various EA titles; helped test and implement new automation software to significantly reduce testing time and staffing.
QA Analyst at Electronic Arts (EA)
January 1, 2005 - January 1, 2006
Play tested and searched for audio bugs in various EA titles; helped test and implement new automation software to significantly reduce testing time and staff requirements.

Education

Audio Engineering Certificate at Columbia Academy
January 11, 2030 - July 29, 2025
Audio Engineering Certificate at Columbia Academy
January 11, 2030 - July 29, 2025
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - February 19, 2026
Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - February 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet