I'm Corey King, a senior engineer bridging product and engineering at the intersection of XR, game platforms, and cross-functional teams. With 7+ years delivering interactive 3D experiences across Unity on multiple platforms, I lead roadmaps, drive Agile ceremonies, and translate complex technical requirements for engineers, UX leads, and executive stakeholders. I've owned the Classroom system through two generational overhauls, shipped 400+ XR applications, and co-designed SDK tooling to reduce cross-team integration effort. I thrive in collaborative environments, mentoring engineers, and turning strategic goals into tangible releases that customers love.

Corey King

I'm Corey King, a senior engineer bridging product and engineering at the intersection of XR, game platforms, and cross-functional teams. With 7+ years delivering interactive 3D experiences across Unity on multiple platforms, I lead roadmaps, drive Agile ceremonies, and translate complex technical requirements for engineers, UX leads, and executive stakeholders. I've owned the Classroom system through two generational overhauls, shipped 400+ XR applications, and co-designed SDK tooling to reduce cross-team integration effort. I thrive in collaborative environments, mentoring engineers, and turning strategic goals into tangible releases that customers love.

Available to hire

I’m Corey King, a senior engineer bridging product and engineering at the intersection of XR, game platforms, and cross-functional teams. With 7+ years delivering interactive 3D experiences across Unity on multiple platforms, I lead roadmaps, drive Agile ceremonies, and translate complex technical requirements for engineers, UX leads, and executive stakeholders.

I’ve owned the Classroom system through two generational overhauls, shipped 400+ XR applications, and co-designed SDK tooling to reduce cross-team integration effort. I thrive in collaborative environments, mentoring engineers, and turning strategic goals into tangible releases that customers love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer / Technical Product Lead at Mass Virtual
March 1, 2023 - Present
Senior Software Engineer / Technical Product Lead. Served as de facto product owner for the Classroom system, defining scope, authoring requirements, backlog management, and delivering two full generational overhauls from concept to delivery. Led quarterly planning and roadmap execution for the platform's core session product, translating NDA partner requirements into actionable plans and aligning internal engineering teams on scope and dependencies. Acted as the primary engineering voice in stakeholder and executive discussions, translating complex technical decisions into clear product direction for C-suite leadership and non-technical partners. Shipped 400+ deployed XR applications across Meta Quest, HTC Vive, HoloLens, Focus 3, Android, iOS, and Desktop, coordinating partner requirements and platform dependencies. Redesigned Jira Scrum flows and KPI reporting tools to improve sprint planning visibility and leadership decision-making. Co-designed the platform's SDK tooling architect
Co-owner & Unity Consultant at Click and Slay Studios
January 1, 2021 - March 1, 2026
Co-founded and operated an independent game studio (LLC), managing all business operations including strategy, finances, and client relations. Led full development lifecycle of Click and Slay, shipped on Steam, from concept through post-launch support. Demonstrated entrepreneurial leadership across the complete game development lifecycle in a self-directed, fully remote environment.
Software Engineer II at Vertex Solutions LLC
January 1, 2020 - March 1, 2023
Supported a Unity courseware team at AFSOC (Air Force Special Operations Command), delivering VR training experiences for a demanding DoD client. Built Unity VR training demos and simulations that demonstrated sufficient quality and impact to lead directly to a senior engineering role at Mass Virtual. Performed database design and management supporting training data infrastructure and content delivery pipelines. Developed no-code/low-code solutions in Microsoft Power Apps, enabling non-technical USAF stakeholders to interact with training data and reporting. Defined project requirements in direct collaboration with USAF representatives and cross-company teams, bridging technical and operational perspectives.
Quality Assurance Tester at Deep Silver Volition
May 1, 2019 - January 1, 2020
Executed comprehensive QA testing on AAA titles, identifying and documenting high-impact defects. Partnered with developers to improve gameplay stability, contributing to a 30% reduction in critical errors.

Education

B.A. at Columbia College Chicago
January 11, 2030 - April 8, 2026
B.A. Game Development at Columbia College Chicago
January 11, 2030 - April 8, 2026

Qualifications

Unity 2024 Industry Award: Best Training Application
January 11, 2030 - April 8, 2026
Active Secret Clearance
January 11, 2030 - April 8, 2026
CompTIA Security+ Certification
January 11, 2030 - April 8, 2026
Unity 2024 Industry Award: Best Training Application
January 11, 2030 - April 8, 2026
Active Secret Clearance
January 11, 2030 - April 8, 2026
CompTIA Security+ • Cloud Certification
January 11, 2030 - April 8, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet