Architect with a strong background in 3D art and a growing passion for the VFX industry. Skilled in a range of architectural visualization, VFX, motion graphics, 3D modeling, and rendering tools, including Blender, Houdini, CAD tools such as Revit and AutoCAD, D5 Render, and Unreal Engine, with a keen eye for detail and visual impact.
Currently working remotely with a U.S.-based design firm, contributing to architectural visualization and motion content. Open to relocation and visa sponsorship. Actively seeking full-time opportunities in creative industries across the U.S
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From cinematic CGI music videos to photorealistic architectural renders, this reel captures my journey as a 3D Generalist and VFX Artist.
A 3D motion graphics work for social media for the Babyliss Pro brand.
-Interior Design-
Project: ‘Palmas’ House
Design: Arq. Eduardo Perez, Arq. Edmundo Gantier
Render: Arq. Cristian Ulloa | Exvia Studio
This project is a luxury neo-eclectic interior design for a house in Santa Cruz, Bolivia.
The house is elegant and comfortable, with a mix of styles and periods that suit the family’s sophisticated taste.
The golden details and high-quality finishes add glamour to the space.
This is a personal Archviz study project about the Fallingwater House by Frank Lloyd Wright brought into Unreal Engine 5.
The renders don’t have any post-processing or Photoshop in them.
“Distance” is a short film produced for the 2023 D5 Render contest, using mainly the D5 Render engine to render all of the animations and CG background. Also, I used Blender for all the 3D Modeling and kitbashing, Quixel Bridge for details and ambientation assets, and Adobe After Effects for rotoscoping and compositing the final shot.
Vimeo:
Workflow and breakdown on Behance:
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