Architect with a solid background in 3D art and a growing passion for the VFX industry. I have expertise in architectural visualization, VFX, motion graphics, 3D modeling, and rendering, using tools like Blender, Houdini, Revit, AutoCAD, D5 Render, and Unreal Engine. I am currently working remotely with a U.S.-based design firm, contributing to architectural visualization and motion content. I have directed and produced multiple CGI short films and music videos, and I am actively seeking full-time opportunities in creative industries across the U.S. I am open to relocation and visa sponsorship and thrive in innovative, diverse teams where I can leverage my skills in 3D art and virtual production.

Cristian Ulloa Wong

Architect with a solid background in 3D art and a growing passion for the VFX industry. I have expertise in architectural visualization, VFX, motion graphics, 3D modeling, and rendering, using tools like Blender, Houdini, Revit, AutoCAD, D5 Render, and Unreal Engine. I am currently working remotely with a U.S.-based design firm, contributing to architectural visualization and motion content. I have directed and produced multiple CGI short films and music videos, and I am actively seeking full-time opportunities in creative industries across the U.S. I am open to relocation and visa sponsorship and thrive in innovative, diverse teams where I can leverage my skills in 3D art and virtual production.

Available to hire

Architect with a solid background in 3D art and a growing passion for the VFX industry. I have expertise in architectural visualization, VFX, motion graphics, 3D modeling, and rendering, using tools like Blender, Houdini, Revit, AutoCAD, D5 Render, and Unreal Engine. I am currently working remotely with a U.S.-based design firm, contributing to architectural visualization and motion content.

I have directed and produced multiple CGI short films and music videos, and I am actively seeking full-time opportunities in creative industries across the U.S. I am open to relocation and visa sponsorship and thrive in innovative, diverse teams where I can leverage my skills in 3D art and virtual production.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Architect, 3D Artist at Tirso Lighting
October 2, 2023 - Present
Worked at a U.S.-based interior and lighting design firm focused on high-end hospitality and nightclub projects. Responsibilities included 3D modeling and rendering architectural representations for hotels, restaurants, bars, cafés, and nightclubs; 3D animating products for social media advertisements; producing motion graphics for social media; and post-producing and editing video content for social media.
Architect, 3D Artist at Exvia Studio
September 30, 2023 - August 14, 2025
Provided architectural representation services to architecture firms across South America. Modeled detailed interior and exterior 3D architectural projects, rendered floor plans and orthographic 3D views for commercial presentations of apartment buildings, designed interior decoration for over 20 houses and social events, created 3D designed furniture for various rooms, and developed customizable real-time interior visualization projects for PC and Virtual Reality.

Education

Unlocking the magic of Houdini at Double Jump Academy
April 1, 2025 - August 15, 2025
Interior Design at Crehana
January 1, 2020 - March 1, 2020
Online course focused in interior design and decoration.
Master in Unreal Engine for Archviz at Pixel School 3D
February 1, 2019 - July 1, 2019
Online course focused in real-time architectural visualization in Unreal Engine.
Bachelor's degree in architecture at Universidad Privada de Santa Cruz de la Sierra (UPSA)
February 1, 2014 - March 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Media & Entertainment, Professional Services, Software & Internet, Other
    paper "Distance" CG Short Film

    “Distance” is a short film produced for the 2023 D5 Render contest, using mainly the D5 Render engine to render all of the animations and CG background. Also, I used Blender for all the 3D Modeling and kitbashing, Quixel Bridge for details and ambientation assets, and Adobe After Effects for rotoscoping and compositing the final shot.

    Vimeo:

    Workflow and breakdown on Behance: