Architect with a solid background in 3D art and a growing passion for the VFX industry. I have expertise in architectural visualization, VFX, motion graphics, 3D modeling, and rendering, using tools like Blender, Houdini, Revit, AutoCAD, D5 Render, and Unreal Engine. I am currently working remotely with a U.S.-based design firm, contributing to architectural visualization and motion content.
I have directed and produced multiple CGI short films and music videos, and I am actively seeking full-time opportunities in creative industries across the U.S. I am open to relocation and visa sponsorship and thrive in innovative, diverse teams where I can leverage my skills in 3D art and virtual production.
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From cinematic CGI music videos to photorealistic architectural renders, this reel captures my journey as a 3D Generalist and VFX Artist.
“Distance” is a short film produced for the 2023 D5 Render contest, using mainly the D5 Render engine to render all of the animations and CG background. Also, I used Blender for all the 3D Modeling and kitbashing, Quixel Bridge for details and ambientation assets, and Adobe After Effects for rotoscoping and compositing the final shot.
Vimeo:
Workflow and breakdown on Behance:
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